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Mods King's Bounty: Crossworlds Mods |
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#1
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I deleted it because it was stupid. I wrote about some feedbacks concerning units' movement speed at the mod especially Bears which are slow creatures and lack of variety in resistances of some identical units like Snakes. Almost all creatures has increased speed in those small arenas and rushing reduces the strategic quality of the game. But you make this mod as you like it and it's easy for me to correct what I like for myself so there is no point to criticize you. The rest of the stuff: balance, new quests, items and so on are awsome.
Last edited by fc_bayern; 03-28-2022 at 02:31 PM. |
#2
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At the moment I have almost finished making version 1.5 (unfortunately, so far only in Russian), so there in general the passage will be so difficult that it will be possible to completely lose. The enemy will become even smarter and angrier ![]() |
#3
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![]() p.s. Do you have a link to v1.5? I don't find it in google or vk. Last edited by fc_bayern; 03-29-2022 at 01:59 AM. |
#4
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In the Dark Side, there are quite a few obstacles in the arenas, just in the future this will be fixed, but for now - it remains from the original. Yes, the computer is configured just like that (but it is far from complete) - it knows how to inflict unpleasant losses, and on average makes fewer stupid and meaningless moves. There is no link to version 1.5 yet, because I need at least a few more days to finish it at all. The general list of changes there is very large, and so far I have not organized it so as to write decently. |
#5
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Well then, I intend to pause playing your mod until v1.5 because those so many new things needs my complete devotion. Meanwhile I will test the new improvements of Hirao's mod which is very familiar to me. Do you think to make some minor units' resistance changes for more variety and wider spell usage. For example all your snakes has -10%Fire and -20%Glacial resistance. I would put +20%Fire and -30%Glacial for Red Snake that force players to use not only Fire Arrow and also Cold Grasp in their spellbooks. Finally I want to mention a strange fact that happens to me. First time I play your mod at impossible I rush straight to Portland without clearing Catacombs and Whitehills with very few leadership. When I did my job almost all enemies in Portland was Weak or Slightly Weaker. The second time i tried to take as much possible leadership as I could including from skills and clearing all enemies before entering Portland. I was shocked when I see all enemies - Slightly Stronger or Equal-to-strenght with great variety of new stronger units. Difficulty is the same i'm still keeping my savegames. So AI monsters are adjusted to your current level and leadership in every single map? Sorry I haven't played King's Bounty from a year and I forgot this detail.
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#6
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Why should snakes have to be protected from fire damage? In life, they're not ![]() AI monsters are generated one time per new game and are not changing during the plays. No idea what happened there with the same Difficulty. |
#7
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