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Mods King's Bounty: Crossworlds Mods

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Old 08-12-2021, 04:23 PM
fc_bayern fc_bayern is offline
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Originally Posted by Ruthless Reuban View Post
Two paladins is much more than one

That's how it goes. Take what you need and leave/modify rest. Settings look quite balanced but somewhat easy. Cyclops snake summon is quite powerful, yes.

Banner experience is k_lead on logic.txt.
Haha. I would not forget to mention that there was more fun with your mod than the original. Lately I noticed how much you boost pet spells (from 2 to 4 times) and playing with warrior hero is even easier. I'm afraid that in late game you are going to kill the whole army casting one spell by your dragon. I just don't pay enough attention to this correction. I would advice you playing with Mage caracter to focus enhancing common spells than pet ones. Especially destructive spells are pathetic. And I'm telling you that fact NOT judging by my warrior hero and by trying a lot of mods by using mage caracter. Thank you for your help. Unfortunatelly those stupid and illogical units abilities are maden with purpose corresponding to the hero companions and fixing all of them means to make a clear new mod. I don't have time for this and going to play as they are.
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Old 08-12-2021, 04:41 PM
Ruthless Reuban Ruthless Reuban is offline
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Originally Posted by fc_bayern View Post
Haha. I would not forget to mention that there was more fun with your mod than the original. Lately I noticed how much you boost pet spells (from 2 to 4 times) and playing with warrior hero is even easier. I'm afraid that in late game you are going to kill the whole army casting one spell by your dragon. I just don't pay enough attention to this correction. I would advice you playing with Mage caracter to focus enhancing common spells than pet ones. Especially destructive spells are pathetic. And I'm telling you that fact NOT judging by my warrior hero and by trying a lot of mods by using mage caracter. Thank you for your help. Unfortunatelly those stupid and illogical units abilities are maden with purpose corresponding to the hero companions and fixing all of them means to make a clear new mod. I don't have time for this and going to play as they are.
Pet dragon was adjusted for much higher a_lead. You can "fix" it by removing mod_pet_atom.kfs from Mods folder. No need to start new game and then it's like on Red sands.

Destructive spells are pathetic on purpose. Not very ultimate challenge if just using few spells destroy everything

Sadly, it's quite time consuming modding games. I know this but it's also rewarding. Glad you like my changes.
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