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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 05-17-2020, 04:38 PM
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nocalora29 nocalora29 is offline
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I haven't really been able to work on the mod extensively since a long time tbf, just small edits here and there.

I hope I can get this finished once I get my other projects up and running, currently making an actual entire game via Unity, just to check out the Engine.
I will focus on this mod more once thats finished. My and me team is at it's finishing touches (Bugfixes & QoL improvements)

As for the 0.7.0 version: I don't know why, but the download link seems to be down, I have reuploaded it to mega, here you go: https://mega.nz/file/KoZHGS6b#cwS4hj...-QpynK84lCtBXk
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  #2  
Old 05-17-2020, 06:09 PM
Lotrek Lotrek is offline
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Quite understandable. There are quite a few decent Unity engine games out there, it seems like a solid engine to base on. I look forward to anything you work on, please keep us informed as you get closer to release.
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  #3  
Old 05-17-2020, 08:26 PM
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nocalora29 nocalora29 is offline
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Yeah unity is quite 'ok' in terms of .. well everything.

The only Pro's I can think of right off the head is the fact it runs on Mono/.NET/CLR, meaning its highly multi-platform, and the fact that the build times of C# aren't on an insane level like C++ is.

Its definitely a good Engine for Beginners, but anything really huge and serious, like Star Citizen for example, has no chance on Unity without heavy modification of the engine.

Another thing thats really annoying about the engine is the fact that it really doesn't give much support for loading stuff from your own game files, it wants you to use their asset system really really badly, which kind off kills modding.
With the time we had for the project we only could add 3d model+texture Imports at Runtime.

And thanks for the interest! Im not quite sure if we even will consider Releasing the game on Steam or something, because it was just something we had the chance to do for a school project. Had about 2 months for it.
I'll be sure to drop something off here when its considered "Good & Ready".
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  #4  
Old 05-17-2020, 10:31 PM
Lotrek Lotrek is offline
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I have downloaded the file on mega and see its almost 4 gigs which seems substantial for a patch, looking forward to it. I do have some questions on your install instructions before I test it.

In the December post that links the Google drive version 0.70 you state it is an installer. I have finished downloading the Mega file and see that it is a zip file. The zip is labeled as 0.8.0, not the 0.7.0 version you state in the above post. In that zip there are two new exe files: Nocalora.x32.injector.exe and a new sw3cw.exe which would overwrite the one in the r9 version. Am I supposed to run that injector exe first or does it auto inject when i run the new sw3 exe?

Also a note regarding possible obsolete inclusions:
1) Are the alternate exe files in the initial R9 download no longer supported (the x64 and the x8 versions) since they are not in the 0.8.0 zip?
2) You state "you CANNOT have any kind of difference in the file-system" in the December post and I was wondering if the missile mod that is included in the optional files in the initial r9 download is still compatible since it is not included in the optional folder in the newest 0.8.0 zip.

As always, a fan!

Last edited by Lotrek; 05-17-2020 at 11:18 PM.
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  #5  
Old 05-17-2020, 11:39 PM
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nocalora29 nocalora29 is offline
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Since the download link somehow got killed off, along with the file off of my GDrive, I also lost the installer, and I don't really want to do another compression session, since xDelta patches take considerable time.

Because of this, I've decided to just post the complete mod at ver 0.8.0 alongside the game
Its basically just 0.7.0 with some minor tweaks.

The new way to start the game is completely via the Injector.exe, you know everything is good when you hear a certain sound in the Main Menu, its almost like a Trainer in that way.
As for the obsolete files:
- x64 is definitely obsolete, since it was only a Large Address Aware fix, its not that much of a loss.
- The x8 speed functionality is now being patched in live during Injection. See (@Nocalora.x32/Config/MemPatcher.xml
Code:
		<PatchEntry name="8xSpeedFix" type="Patch" ofprocess="host">
			<!-- Instruction Size: 2 Instructions. (XX XX) -->
			<!-- Affected Addresses: 0x004C602B - 0x004C602C -->
			<AtAddress>0x004C602B</AtAddress>
			<NewData>D9 CA</NewData>
			<OriginalData>D9 C9</OriginalData>
		</PatchEntry>
)
- Missiles Mod has not been updated to work with this yet sadly. Although its just a matter of comparing the the modules/rockets.xml files of my mod and the missiles mod, I simply did not have the time to do it.
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Last edited by nocalora29; 05-17-2020 at 11:47 PM.
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  #6  
Old 05-18-2020, 12:21 AM
Lotrek Lotrek is offline
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Ah ok so if I understand this right, you do not need any of the initial downloads as they are now included (as well as apparently the game files) in the 0.8.0 download?

I started the game with the injector exe and it went as you stated with the beeps. If quit the game, do I run a it again with the injector file or now that it is "injected", should I use the sw3cw.exe file?

Horray, my first error! Just before entering the second sector, I pressed F5 (which is the standard key) to quick save. My game crashed with the following error in my logfile:

(20:05:24) (ERROR) [ScriptError] Can't get ship or flight into Pilot_GetShip func!

(20:05:24) (INFO) Dialog::Start: DATA\Scripts\Quests\MISSION_1\Dialog26.xml
(20:05:2 (INFO) Dialog::ExecuteLUAFunction: GoTo_Aurora_2
(20:05:2 (INFO) Dialog::Finish: DATA\Scripts\Quests\MISSION_1\Dialog26.xml
[ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3124
[ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3126
[ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3128
[ScriptSystem] Market Caravan Calculating chance of PirAtk ND
[ScriptSystem] [GR]: Cleanup...
[ScriptSystem] [GR]: GlobalRand: PlayerIsNearC328C Cleaned
[ScriptSystem] Market Caravan Calculating chance of PirAtk ND
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3132
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3360
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3362
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3364
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3366
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3368
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3370
[ScriptSystem] AttachEvent: Trigger: tag = 40, class = "Trigger_FlightInsideObjectVolume", id = 3372
[ScriptSystem] AttachEvent: Trigger: tag = 39, class = "Trigger_FlightInsideVolume", id = 3374
[ScriptSystem] AttachEvent: Trigger: tag = 40, class = "Trigger_FlightInsideObjectVolume", id = 3376
[ScriptSystem] Market Caravan Calculating chance of PirAtk ND
[ScriptSystem] error: attempt to index a string value
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  #7  
Old 05-18-2020, 12:55 AM
Lotrek Lotrek is offline
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I uninstalled completely, had to restart because some of the dlls were still running even though I was not running the game and it would not let me delete them. I did a fresh install only using the 0.8.0 files you linked. I started the game with the injector exe with no issues. Once the initial cutscene was finished and the initial msf dialogue choices made, I pressed f5 to quicksave and the game crashed. This is my latest logfile:

Log started: 20:49:45, Sunday, May 17, 2020

Engine version: 1.12 build 284.2331

(20:49:45) (INFO) Root::InitObjects()
(20:49:45) (INFO) Init texture manager
(20:49:45) (INFO) Init Mesh manager
(20:49:45) (INFO) Init material manager
(20:49:45) (INFO) Root::InitObjects() OK
(20:49:45) (INFO) Game::InitApplication()
(20:49:45) (ERROR) LocalizationManager::ReadLOCFiles('DATA\LocData\En glish\'): cannot load LOC file 'DATA/LocData/English/DialogGW.loc_d.loc'
(20:49:45) (INFO) Root::ReleaseObjects()

[EXCEPTION] 0x00495607 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 14.253906 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok
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