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King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles.

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  #1  
Old 08-27-2019, 11:47 AM
Darkeonz Darkeonz is offline
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I am also really concerned about the fact that they keep saying it is not a strategy game. Well, I hope they do consider different types of damage as in the original, and so on. I really like how the battles look, but I fear that they might be cutting all the fun tactical elements of king's bounty. It would suck as I've been looking forward to a sequal for years. It also makes me think the replayability of the original might be gone. A good story with strong cutscenes is all good and dandy, but if it comes at the expense of good and interesting gameplay, then it is a bad thing. I've replayed crossworlds so many many times, and I had hoped king's bounty 2 would deliver the same kind of replayability. If it is just like an RPG adventur, there really is little reason to replay the game. Using different tactics, spells, playstyles ect, is what made the previous game replayable.

Last edited by Darkeonz; 08-27-2019 at 11:56 AM.
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  #2  
Old 08-27-2019, 01:11 PM
Space Knight Space Knight is offline
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Originally Posted by Darkeonz View Post
I am also really concerned about the fact that they keep saying it is not a strategy game. Well, I hope they do consider different types of damage as in the original, and so on. I really like how the battles look, but I fear that they might be cutting all the fun tactical elements of king's bounty. It would suck as I've been looking forward to a sequal for years. It also makes me think the replayability of the original might be gone. A good story with strong cutscenes is all good and dandy, but if it comes at the expense of good and interesting gameplay, then it is a bad thing. I've replayed crossworlds so many many times, and I had hoped king's bounty 2 would deliver the same kind of replayability. If it is just like an RPG adventur, there really is little reason to replay the game. Using different tactics, spells, playstyles ect, is what made the previous game replayable.
I agree with you. I don't really think they removed the damage types though, since in one of the screenshots below it says "air damage" and it isn't that practical for units like dragons or mages (they shoot fire here) to not deal fire damage. But one thing they got rid of seems to be attack and defense. If you look at the screenshot with lvl 1 Archers and lvl 3 Celestial Warriors you will see that there is no defense or attack stat. Instead, the defense might be replaced by "armor", a stat showing how much armor the unit has on it (for example, Death Knights at lvl 1 have 60% armor). Still, I don't know how relevant "armor" is, since not all armors have the same durability.

Last edited by Space Knight; 08-30-2019 at 10:57 AM.
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  #3  
Old 08-27-2019, 01:35 PM
Darkeonz Darkeonz is offline
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Originally Posted by Space Knight View Post
I agree with you. I don't really think they removed the damage types though, since in one of the screenshots below it says "air damage" and it isn't that practical for units like dragons or mages (they shoot fire here) to not deal fire damage. But one thing they got rid of seems to be attack and defense. If you look at the screenshot with lvl 1 Archers and lvl 3 Celestial Warriors you will see that there is no defense or attack stat. Instead, the defense might be replaced by "armor", a stat showing how much armor the unit has on it (for example, Death Knights at lvl 1 have around 75% armor). Still, I don't know how relevant "armor" is, since not all armors have the same durability.
Ahh. Well spottet. Good to know that they keep the different types of damage. As far as attack and defense, it is possible that some armor rating on the hero affects the armor on the units the same way defense did in the old version. I kind of think you need something like that if one of your classes is a warrior.
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  #4  
Old 08-27-2019, 01:51 PM
Space Knight Space Knight is offline
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Originally Posted by Darkeonz View Post
Ahh. Well spottet. Good to know that they keep the different types of damage. As far as attack and defense, it is possible that some armor rating on the hero affects the armor on the units the same way defense did in the old version. I kind of think you need something like that if one of your classes is a warrior.
That's quite possible.
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  #5  
Old 08-27-2019, 06:59 PM
Space Knight Space Knight is offline
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Quote:
Originally Posted by Darkeonz View Post
I am also really concerned about the fact that they keep saying it is not a strategy game. Well, I hope they do consider different types of damage as in the original, and so on. I really like how the battles look, but I fear that they might be cutting all the fun tactical elements of king's bounty. It would suck as I've been looking forward to a sequal for years. It also makes me think the replayability of the original might be gone. A good story with strong cutscenes is all good and dandy, but if it comes at the expense of good and interesting gameplay, then it is a bad thing. I've replayed crossworlds so many many times, and I had hoped king's bounty 2 would deliver the same kind of replayability. If it is just like an RPG adventur, there really is little reason to replay the game. Using different tactics, spells, playstyles ect, is what made the previous game replayable.
About replayability, the developers decided to create slightly different stories for each class and different endings and routes depending on your choices, so there's still a lot of replayability on the RPG part of the game.

Last edited by Space Knight; 08-27-2019 at 08:35 PM.
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  #6  
Old 08-29-2019, 12:00 PM
Darkeonz Darkeonz is offline
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Originally Posted by Space Knight View Post
About replayability, the developers decided to create slightly different stories for each class and different endings and routes depending on your choices, so there's still a lot of replayability on the RPG part of the game.
True. I really enjoyed the random units and random items though, so I hope they include that. I loved trying to find trolls, or having a run where I am lucky and finding all the right items for a powerful hero. Those things are fun. We'll see if it is included. What I hated about warriors of the north, was that the first 3-4 islands, all units ect was locked in place. It made it a drag to replay that part of it.
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  #7  
Old 08-29-2019, 12:39 PM
Space Knight Space Knight is offline
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Originally Posted by Darkeonz View Post
True. I really enjoyed the random units and random items though, so I hope they include that. I loved trying to find trolls, or having a run where I am lucky and finding all the right items for a powerful hero. Those things are fun. We'll see if it is included. What I hated about warriors of the north, was that the first 3-4 islands, all units ect was locked in place. It made it a drag to replay that part of it.
I agree with you
EDIT: I forgot to mention that you were right about the armor stat. One of the photos shows the hero geared up and the army with a 7% bonus to the stat.
Attached Images
File Type: jpg KB2 - Bridge Battle - Knights & Mages.jpg (1.28 MB, 22 views)

Last edited by Space Knight; 08-29-2019 at 01:28 PM.
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  #8  
Old 09-29-2019, 09:36 PM
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Metathron Metathron is offline
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Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
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  #9  
Old 09-30-2019, 11:26 AM
Space Knight Space Knight is offline
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Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
I am disappointed, too. I waited 4 years just to see this instead of a continuation to the original King's Bounty lore, using the same ol' engine or a new, but similar engine to the previous one.
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  #10  
Old 10-10-2019, 08:20 PM
Space Knight Space Knight is offline
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There was a guy on Steam who posted a link to another interview with the devs of KB2, here it is: https://www.gametech.ru/articles/1350/
Also on Youtube: https://www.youtube.com/watch?time_c...&v=8Q60VNcomTM
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