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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Thanks Matt! Loved your creature. I love WoTN also for the story and waited so long for someone to make it challenging and in the end I did it
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#2
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Thanks for the translation! I will begin a new game soon
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#3
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Impossible really sounds like a challenge. I think I start with Hard. Interesting with the 'Fat Cat' Medal, have to save gold, a good reward now! Overall it sounds very cool.
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#4
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One of the two biggest problems with WoTN was that the money is like unlimited,there is so much and it's completely boring. Now with the mod , the medal is very important ,because fights give very small amounts. I left some ways to make extra income
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#5
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I never played WotN that long so cant say about money.
I have some comments (from reading your notes, havent played yet): - I noticed that all 3 heroes have some high level skills reduced. I understand Warrior and Mage, but Paladin's Resurrection is only 50% of troop lose..? Is that to prevent too much gold savings? It doesnt seem that interesting now to develop that skill. - Stone skin: Durability 3/4/5 (was 3/4/4): It is opposite, it was duration 3-4-5 in vanilla, or at least in Crossworld, cant remember in WotN. - Why is Invisibility nerfed so much, and Divine Armor? (=Gods Armor). I'm curious, haven't used those spells much. - With 330% on Impossible level, isnt is hard for Paladin to develop his song skill? And isn't it too hard to get "no-loss" (not saying a game should be that easy), I'm meaning the player will have to spend a lot of gold for restocking...? I know the mod has been played on impossible with all 3 heroes, so it IS possible. It's just my first impressions. - With Christa Valkyrie: Much more interesting to have her as main for the gold. - The extra gold from chest in game, is it worth developing now? It wasnt in vanilla. - Sounds like level 4 creatures are the "uber" creature now, since level 5 is much more expensive... ??? Wonder if it is too expensive when gold is low???? - The 10% gold income on Impossible, I guess it is toughest at first with gold, but means less late game ?? - When using your download link, a lot of web pages appear about Winzip etc... I see expensive1.2.zip, loc_ses.kfs, ses.kfs or so... looked complicated to get downloaded... I'm just curious, not critizing, just wondering of these things, since I havent played yet. Last edited by raknefne; 05-05-2019 at 07:58 PM. |
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#6
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1. Paladin is maybe the easiest hero to play with anyway and with 90% Resurrection you can just put a whole stack between the enemies and don't care for it at all, it is still a good skill now with 50%.
2. Stone skin duration I've changed long time ago, I guess it was weird 3/4/4 in WoTN. 3. Mage hero can play a sick tactic with invisibility and just one stack, Divine armor gave too much protection, especially combined with stone skin. 4. Have in mind , that I managed to get over 300 no-loss battles on impossible and complete the medal. Still there are fights ,where you lose troops, in some you loose a lot. If you loose too much , you have to figure out how to restock and continue or just restart. That's what the easier levels are for. What does the song skill have to do with 330% number of enemies ? 5.The extra gold from chests helps a bit, it's not much ,but have in mind that the special skill of the valkyrie is also developed. 6. Level 5 is expensive, you have to work hard to get them, if you loose them - you don't deserve them 7. Gold income is pretty well balanced throughout the whole game. 8. Google drive presents what is in the archive. You just need to look on the upper right part of the screen, there is an arrow pointing down. If you hover the mouse cursor over it , it says download , click and you'll have the zip file. Have in mind, that many of the changes I've made are specifically for WoTN, if it was TL , it would've been different and with less nerfing. In vanilla WoTN , you just get too much of everything too easy and too fast. |
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#7
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Thx for information. Interesting reading. I did read about the trick with one stack of green dragons and invisibility and wait for dragon mana talent...
What I meant with the paladin song medal is that it is harder to get in 3-4-5 rounds etc. With 330% enemy. That's my first thought. I guess players have to leave some easy fights and return later to be able to finish battle in 3 or 4 rounds. In general I just wanted to understand the reason to the balance changes. And to get inspired Last edited by raknefne; 05-06-2019 at 08:53 PM. |
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