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Mods King's Bounty: Crossworlds Mods

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Old 04-16-2019, 11:10 AM
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Sirlancelot Sirlancelot is offline
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RuneMagues:

This unit is, despite our efforts, still severely underpowered. You don't have time enough in Trent to hoard runes all the way down from the beggining to the end, hence their power is very diminished.

I have made the following changes & tests locally in my game:

Leadership -> 1500. Perhaps a bit too much, but it seems the only way to make them any useful at the dps department. It's the leadership cost that pay the wizards for them when they develop their Archmage skill.

Leadership -> 1700. Seems more reasonable for paladins & warriors which have a higher leadership than wizards, probably the best general approach.

However... could it be possible to give the Archmage skill to all classes? That way you (the player), would be the one to choose if develop this unit properly or not, depending on your taste and playstyle.

Destruction talent reloading time:

2 (one les than vanilla, what we have now in current Trent version): The area damage compensates a bit for the poor damage. It can feel OP sometimes, though, because from time to time you can catch three or four units on its way, yet it's not that easy to move the runemage to the perfect position to do so, because this unit is not a dragon or the like (ie: it doesn't fly nor have a large speed)

3 (vanilla): You rely more on the 30% to apply the magical current effect associated to the mage, depending on your number of magic runes.

I rather to choose what to do, so prefer the current reloading time (2)

Last edited by Sirlancelot; 04-16-2019 at 02:29 PM.
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Old 04-16-2019, 01:06 PM
raknefne raknefne is offline
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Runemage: Let me know what u find out with the tests. Lowering leadership sounds like an idea. The talent u get that lowering the leadership reg. for archmages etc. is now for mage, but can be made for all players. The 3 different talents u get in Sprudne at the monk - depending on your hero type, could be talents all hero types get??? It is possible, I just place them at empty places in the skill tree (different places depending on the hero).
- Alternatively I could have a look in the lua file for Runemage and c if I can increase the rune bonus u get per rune....
- or make them available early like in vanilla.
- make hero leveling faster siince it is a short game. But takes a lot of adjustments for balance.
- give more runes late game

Poison Spit: Adjusted again, again; found out it ALWAYS poisons even at level 1, so in next version Mana is 8-9-10, same 3-4-5 duration and poison each turn as vanilla. Also changed the text. It is not that bad a spell afterall - read some guides that the chance to poison was low, so I adjusted the poison 10-30 to 17-30, but that is actually the damage it does each turn, and it always poisons.

Last edited by raknefne; 04-16-2019 at 02:00 PM.
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Old 04-16-2019, 02:56 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Runemage: Let me know what u find out with the tests. Lowering leadership sounds like an idea. The talent u get that lowering the leadership reg. for archmages etc. is now for mage, but can be made for all players. The 3 different talents u get in Sprudne at the monk - depending on your hero type, could be talents all hero types get??? It is possible, I just place them at empty places in the skill tree (different places depending on the hero).
- Alternatively I could have a look in the lua file for Runemage and c if I can increase the rune bonus u get per rune....
- or make them available early like in vanilla.
- make hero leveling faster siince it is a short game. But takes a lot of adjustments for balance.
- give more runes late game
I think that this time yes, that's the best solution. The skills are not for free, in fact we could raise a bit their rune cost, because all three are quite useful (but not OP) and fit the three classes properly.
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