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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 04-07-2019, 06:45 AM
raknefne raknefne is offline
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Target will be 4-8-20 then. We can always adjust.

Terroin does not have time. He is working on another Crossworld project with 10 races, 3 different units for each level 1-4 plus 1 level 5 == 13 in each race... Each of the 10 medals has to do with one of the 10 races (kills)... no promises of release...
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Old 04-07-2019, 08:57 AM
raknefne raknefne is offline
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Trent version 1.43 uploaded.


- Jerneland: Church bug crash repaired fully. Church is also a castle where you can store troops now but u need to talk to the priest inside the church to get his quest (you it automatically before).
- Small adjustments

Creatures, bug fixes:
- Faun: the 'sleep' didnt work, now does. Also fixed text error for 'Fatigue'.
- Foremen: Enemy can also use 'Recruit Miner'.

Spells:
- Stone Rain: Was OP in v1.41, well it was intended, but not that player could find it early. Now 10-20-30 Mana and same damage as vanilla (cheaper than vanilla to cast), and can now be learnt (costed 1000 crystals in 1.41).
- Life Light: Same damage as vanilla, just cheaper in mana and a little more damage/healing at level 2-3.
- Phantom: 20-25-30 Mana (was 15-20-25 vanilla).
- Target: Level up to level 1-2-3 (was 2-3-4). Mana 4-8-20 (was 4-8-13).
- Magic Spring: Gives a little more defense: 7-12-18 (was 5-10-15) makes it stronger for lower level unit.

Item:
- Winter Set: Only Ice Scates + Warm Mittens only; bonus +1 repulsion distance for 'Crushing Blow', +10% Damage on Lightning / IceSnake / Geyser spells.
- Inquisitor Set (blade + amulet only): +1 Morale to Humans and Elves, plus 10 additional scroll slots in the Spell Book
- Different price adjustments.
- Iron Cross can no longer be talked to (text bug). And other small adjustments.


Not sure if you can play existing games, if you try it, use your old files from directory 'locations'.
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Old 04-08-2019, 11:38 AM
raknefne raknefne is offline
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During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
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Old 04-08-2019, 06:55 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
During the many updates, I think it can only be minor regarding balance in the future... I won't add more maps etc., but let me know about shops and creatures for hire, that should maybe be adjusted, although I have already added more creatures in my many updates. Sirlancelot, your inputs on especially spells have been very helpful!
Hmm, now that you mention it, the creatures for hire in Sprudne Islands castle seem very fixed. I can be mistaken but the two or three times I checked it had ordinary Goblins, Orc Shamans and Royal Thorns, among other units. Other possibilites could be Goblins Shamans, Blood Shamans, Furious Goblins...

Perhaps would be interesting to raise a bit Fauns hit points. They die very easily. I'm always tempted to enroll them but finally discard them for some reason.

My pleasure.
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Old 04-08-2019, 07:13 PM
raknefne raknefne is offline
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Fauns: Well it is level 2... I increased the crit and reduced price...

Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans.
After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle.

Last edited by raknefne; 04-08-2019 at 11:09 PM.
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Old 04-09-2019, 01:17 AM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Fauns: Well it is level 2... I increased the crit and reduced price...

Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans.
After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle.
Hmm, better in my opinion to actually increase their price, leave the critical chance unaltered and raise their hit points instead.

I actually like to use some level 2 creatures from the beggining to the end or near the end. I did it with Bowmen in Crossworlds vanilla campaign (I had tons of items to improve them), and I'm doing the same in Trent with either Snakes (I have two items that boost snakes), Priests (I'm a paladin) or Fire Spiders (fire attack and a high critical chance)

By the way, now that I read what I have written, perhaps would be a good idea to reduce Fire Spiders critical chance. -2% or -3%. They can be really lethal.

Some enslaved Demons or Dwarfs, perhaps? Not high level, but imps or the like.
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Old 04-09-2019, 03:59 AM
raknefne raknefne is offline
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Ok to Faun/Firespider.

btw have you tried Grot's Armor? Not sure if it is too good, cost 8-12-16 mana and gives a health wall of 350-800-1800 Health. I use level 2 a lot, often casted on my shooters to protect them in certain fights, or my Knights if they are low in health and want to protect them in a tank situation. I also notice that Arcmages can break the whole grot armor even with 15 damage(!) I guess I can just write Arcmages can break it, no problemo. But could u test it when u find Grots armor?
I have reduced mana price and increased the health you get by 10-15% or so, perhaps mana should be higher?
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