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#1
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Some more items / new set, for next version, as you can see some of you are represented..:
rust knife.bmprusty knife text.bmp rusty shield.bmprusty shield text.bmp |
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#2
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A new set, there arent much for orcs:
anger amulet.bmpanger amulet text.bmpanger painboot.bmp I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways? 2 standalone items: lizzy.bmpraknefne.bmp |
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#3
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Quote:
What about +1 for levels 1-2, +2 for level 3 and +5 for levels 4-5. Or something like that... is that viable? |
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#4
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Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs |
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#5
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I'm currently worried about Target. It works even against units inmune to mind spells (it shouldn't), and has made my game much much easier since I found it. Only level 5 units are not affected by it. Don't know how would be the best way to nerf it. What do you think? |
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#6
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good point, target is one of the good tactics used. it is current very cheap to learn, could make it more expensive in crystals and mana, now it cost 5000 gold (3000 vanilla). Crystal 4-8-13, mana 4-8-13. Same as vanilla.
Could be gold 12k, crystal 6-12-18, mana 5,10,15 |
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#7
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Quote:
Ideally, this spell should only make a target more appealing (ie: increase its aggro), not completely force all the units under control of the AI to attack it. |
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