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#1
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Pet chests: I leave it for now, was just a thought. It's just kind of repetive, digging twice each battle...
Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time. Pet spells: I'm eager to see how the cheaper Grot's Armor and Orb works regarding balance and if players actually use it. Also the 3 spells that cannot be learnt but only used as scrolls to cast to get an edge: Icethorns, Stone Rain and Gizmo. They cost 1000-2000 with bigger damage than they would have as level 1 spells. The spells cost 1000 crystals to learn, that's how I did it... Right now, I'm focused on adding new items and sets. |
#2
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#3
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Some more items / new set, for next version, as you can see some of you are represented..:
rust knife.bmprusty knife text.bmp rusty shield.bmprusty shield text.bmp |
#4
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A new set, there arent much for orcs:
anger amulet.bmpanger amulet text.bmpanger painboot.bmp I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways? 2 standalone items: lizzy.bmpraknefne.bmp |
#5
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![]() What about +1 for levels 1-2, +2 for level 3 and +5 for levels 4-5. Or something like that... is that viable? |
#6
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Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs |
#7
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![]() I'm currently worried about Target. It works even against units inmune to mind spells (it shouldn't), and has made my game much much easier since I found it. Only level 5 units are not affected by it. Don't know how would be the best way to nerf it. What do you think? |
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