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Mods King's Bounty: Crossworlds Mods

 
 
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Old 03-07-2019, 06:19 AM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
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Quote:
Originally Posted by Sirlancelot View Post
Congratulations for the new release!

I like most of the changes, however I'm unsure about how the modifications to the overall difficulty will affect the experience. And the Diplomacy bonuses seem too generous. I will, however, trust your expertise. You're the mod creator, so you know your mod better than any of us.

If I install this version instead of my current one, how the overall difficulty of Hard will be? 170% or 190%? I was enjoying the game with 190%...
And how the mind skill tree will look? Updated? Or will I need to start a new game to see the changes?

Finally, how can I increase the overall difficulty of item upgrades? I prefer vanilla difficulty or 30% easier at most. In general I don't want to be able to upgrade low level items to level 4 and level 5 ones at low levels just because the game is shorter. I can be wrong, but sounds very OP.
About skills: I haven't played with it but never maxed diploma in any games... not even for sure I will now since I often use level 4 later.... Later we can put the tune price up. You have to make a choice if you will focus on some low levels or keep runes for the higher skills... Even if you use Level 1-3 units in your army, it is often max 1-2 you use later in game, so it is weaker than 'Spirit of Power'. The way Diplomacy effects the most is in summonings. It will have to be tested; developing Diplomacy to max and have Call of Nature for instance. Also the Rage skills that plants an egg is more interesting now... It is noted for an observation (could be 2-5-8 Defense, and/or 6-8-10 Runes instead of 6-7-8 ).

Item upgrade: u have to change each one in items.txt - but let us c with new overall difficulty. If you change it here it will be deleted in future versions, and it is a big job... if there're more than u thinking it is too easy, I will change it back to 30% easier than vanilla. It's just that Trent is only half as long as vanilla. It is noted for an observation.

Overall difficulty will only effect NEW games. Only problem is prayer and diplomacy skill that has been shifted. I would not use v1.3 unless ur starting a new game. I have to play test too to fully say if it is balanced with difficulty. Id play impossible then. I'm not an mod expert so keep posting opinions. Alternatively it could be 100 - 140 - 180 - 220%, it is noted for an observation.

Spell/Creature info: I have updated post#2 that shows all changes in Trent regarding spells and creatures.

Last edited by raknefne; 03-07-2019 at 09:33 AM.
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