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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 02-18-2019, 06:27 AM
raknefne raknefne is offline
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How is your experience with the Heroic Battles against the strong heroes. Do u avoid them. Or do u wait for later when u are stronger? These battles u cannot retreat from or use rage skills. Sort of a miniboss fight.

I'm thinking of the idea of making some strong spells that only enemy heroes can learn. for instance a Blind with 5 turns etc - would cost 10.000 crystal to learn so players can only use as scroll if they find them. Of course if I could find out how Matt who made The Legend mod with heroes casting more than 1 spell per turn that would help.

Although I think the Heroic Battles are strong enough the spells could be used for other heroes.
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Old 02-18-2019, 11:22 AM
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Quote:
Originally Posted by raknefne View Post
How is your experience with the Heroic Battles against the strong heroes. Do u avoid them. Or do u wait for later when u are stronger? These battles u cannot retreat from or use rage skills. Sort of a miniboss fight.

I'm thinking of the idea of making some strong spells that only enemy heroes can learn. for instance a Blind with 5 turns etc - would cost 10.000 crystal to learn so players can only use as scroll if they find them. Of course if I could find out how Matt who made The Legend mod with heroes casting more than 1 spell per turn that would help.

Although I think the Heroic Battles are strong enough the spells could be used for other heroes.
Yep, I use to wait for later until I feel strong enough to face the encounter without massive loses.

Better than that would be that they would able to cast normally forbidden spells for the AI. Sort of Target (although this spell is one the strongest of the whole game), Stone Skin, Pain Mirror, Berserker, Invisibility, Time Return, Death Star and so on.

By the way, Target and Stone Skin are another candidates for tweaking. If you manage to increase Physical Resistance up to around 85-90%, and combine with Target, the game, as long as the damage sources remains physical and Level 5 units are not prominent, becomes a cake walk.
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Old 02-18-2019, 11:32 AM
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Regarding spells, the best creation of Matt is IMO Enchant Hero (formerly Last Hero) In the right situation is amazing for both the player and the AI without exploiting anything.
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Old 02-20-2019, 06:23 AM
raknefne raknefne is offline
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I crafted a new spell but ai would not use it. too complicated for me... I've decided to leave this idea for now and focus on some new creatures. Anyway the enemy heroes in Trent are pretty strong anyway...

I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
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Old 02-20-2019, 10:13 AM
raknefne raknefne is offline
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Made a small update. Most things will work in your current saved games (except bug fix with Count Bob and the early Heroic Battle):


Trent version 1.21
-----------------------------------------------------------------------------------------

- A crash bug fixed when talking to Count Bob late in game. A strange "no chat" text occured.
- Item upgrades: Lowered more, now 30-50% lower than vanilla (in Trent game ends around level 36 in the Krasen map, that's why I lowered it). Was 30% lower in Trent v1.2
- The Heroic Battle on Jerneland is slightly easier (fewer enemies).

Creature changes:
- Paladin: Prayer does not heal, only damage and scare off evils. There's a reload on Prayer now.
- Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests or close to forests.
- All 3 snakes got 'Reptile', which is -30% Defense in snow. They had -25% in vanilla in the code (along with -25% Attack), but it was not written in text for the player, also the attack reduce didnt work properly.
The snakes also got the text 'Snake Agility', which already worked, but the text was missing. 10% chance to avade attacks.
- Ingeneer: Same price as vanilla (lowered a little from Trent v1.2). Damage short ray is about 40% stronger than vanilla (was only 15% stronger in Trent v1.2)
- Runemage: Text bug on description for High Mage/Runic/Runic Armor fixed.

Spells:
- Plague: Duration increased to 2,3,4 (was 2,2,2). Spread chance % 25,30,35 (was 15,20,25).
- Avenging Angel: Mana 5-7-9 (half price as vanilla, in v1.2 it was 6-8-10). Duration 5,6,7 (was 4,5,7 in v1.2 and 4,5,6 in vanilla).
- Slow: Duration is 1-2-3 (was 2,3,3). Mana 4-8-12 (was 5-7-12). Crystal 5-10-15 (was 2-5-12). Price 3200 (was 1200). Still slow 1-2-3 in movement.
- Magic Axe: Increased by 30% in Damage. Price 500 (was 2.500 gold). Mana 4-7-10 (was 5-9-13).
- Ghost Sword: Mana 6-8-10 (was 10-10-10). Cheaper to learn. 110 Damage (was 100)
- Poison Scull, Fire Arrow, Kamikaze: Around 10% more damage.
- Ice Snake: 25% more damage.
- Fire Ball: 10% more damage, also more damage when leveling it up. Price 1200 (was 5000)
- Small adjustments in price. Lightning for instance 1.000 (was 2.500 gold in v1.2).

Last edited by raknefne; 02-20-2019 at 01:09 PM.
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  #6  
Old 02-20-2019, 08:51 PM
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Quote:
Originally Posted by raknefne View Post
I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
Some LUA magic. Yeah, probably. But I really don't know, either. It would be easier if Matt himself could explain it. He used to visit or get notified about messages at his youtube video/channel:



I would write him myself but I don't want to bother. I wrote him already to his forum account and email about Trent. You could, though.
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  #7  
Old 02-20-2019, 08:57 PM
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Oh, and congrats for the new release.

I see the mage got a bit boost on his offensive powers. Considering that wizards were, in general terms, nerfed in Armored Princess that's likely a good idea.
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  #8  
Old 02-21-2019, 01:47 AM
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Sirlancelot Sirlancelot is offline
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Possible bug: In Fromlen, after defeating the shipwreck undead, I receive some units and items for free, and if I right click on the Witch Hunter, the game crashes.

Another bug. Same area. The Superfly boost his troops with a +20% extra fire damage. Ok. But if we examine one of them, they are actually getting +20 damage, not +20% of their base damage value.

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