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#1
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Hmm, I think I'm getting at shops the same spells in Sprudne than I saw in Jerneland.
Dragon Arrows, Nature Call and Invisibility are repeated for sure. Just coincidence/bad luck? If it's just coincidence I'm perfectly fine with it, eh. ![]() jorko80: Beholders are not overpowered, unless you face an army which consist basically of level 1 creatures. But the certainty (=100%), that you will put level 1 creatures to sleep makes them boring, too predictable. The same goes for the 0% to enchant level 5 creatures and the 10% to affect level 4 (I don't remember a single time a beholder put to sleep a level 4 creature, by the way) My point of view, of course. Quote:
Last edited by Sirlancelot; 02-02-2019 at 12:03 PM. |
#2
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The spells in Sprudne, jerneland are random. I rarely make spells fixed. I have more fixed creatures instead.
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#3
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Fine, it's really exciting to have to manage to survive with just a bunch of spells, and specially be persuaded to cast some usually non relevant like Precision or Avenging Angel!
Did you place Polar Bears on every map, or just in the first two areas? I only found 19 of them, for now. I wonder because I like them and got two items that improve their speed and morale, but with so few available cannot risk my money right now investing on them. By the way, I run out of Priests and Inquisitors with my Paladin! Argh, now that I reached the third Holy warrior medal. The game keeps funny and interesting, although maybe there're too many level 4 creatures around. That implies a bit silly/suboptimal to continue carry over level 1, 2 & 3 mobs. Because they rarely have hit points enough to survive all battles without loses and pursuit the Leadership medals. It's a shame.** ** Not that I care much, I'm just worried to catch leadership enough to keep struggling through the campaign. A bit of criticism: There're some fights where the visibility of the farest corner of the screen is difficult to track / see in detail. I remember specifically two battles where I couldn't see the grid properly and had to guess. Unfortunately, moving the camera didn't help a big deal. I'll show you some screenshots whenever I get across that situation again. Kudos: Avenging Angel and Call of Nature spells changes make such conjurations more desirable. Perhaps the first can be empowered even further. I modified mine locally so it last for 6, 7 and 8 turns on levels 1,2 and three respectively. And still doesn't feel overpowered, mostly because I miss Target but also due to the modest amount of damage it inflicts *and* the high mana cost it has when compared with crowd control "monsters" early/midgame like Slow. Which by the way may be pricier in mana and crystals cost and a bit nerfed. Mine longs for 1,2,3 rounds instead of 2,3,3. Love to watch ghosts and pterodactyls flying across the sea. Really nice idea to put them there. I also noted hostile pirate ships notice you and begin your persecution from afar. I expected a battle inside my submarine, but hey, you cannot have all. ![]() |
#4
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To Sirlancelot:
Polar Bears: It is random what you can hire. Level 4: Did you mean, there were too many level 4 to hire early game compared to level 1-3? There's some randomness too here, could be different in another game, but I'll have a look. Avenging Angel Spell: Good point, I never used it before. Have just made the following changes for version 1.2 (hope it is not overpowered, I never upgraded it before and rarely learned it): Price 500 (was 2.500), Mana 6/8/10 [was 9-13-18], Crystals 1-2-5 [was 3-5-8], Damage 90-150 (was 85-130), Duration 4-5-7 (was 4-5-6). Map visibility: If you don't have a photo, maybe just describe which map and what area for the arena, then I'll have a look. Some arenas are different with new tactics, for instance when you come to Lower Trent map, there are NO chests to be digged up, but there're more chests to find IN battle (a man tells you when early on that map). "Mini boss" question: Have you have a fight with the tougher heroes with no retreat option, sort of a mini-boss fight? There is 1 on Jerneland, 1 in Sprudne etc. The one on Sprudne has tons of goodies behind it, including a 1-2 free level 5 units. Also did you try some of the bosses? Last edited by raknefne; 02-03-2019 at 05:08 PM. |
#5
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![]() Quote:
What I mean is, some creatures don't have their moment to shine. Quote:
EDITED: Ok, let's see first a photo with a normal, common frontal perspective: ![]() Now, the diagonal/isometric perspective I was referring to: ![]() No matter how you move/position the camera, the upper right corner has a poor visibility. This situation can be aggravated if the area is crowded by large pictures of creatures. For example, of horsemen or dragons. Quote:
Bug (maybe is important): SPOILERS AHEAD: I reached Sprudne and started kitting, exploring the map. Then I spoke with both Brylhar and Grot and got their missions/quests. I couldn't find the missing stolen supplies robbed by pirates. No idea where they were. And "Sea Dog" was labelled as "Very Strong". Thus I decided to start the Grot quest. I found the former orc female transformed in a frog. Talked to her, spared her life and return to Grot. Grot persuade me to put the frog to rest, and so I did. Then I returned to the castle and Grot wasn't there. Spoke with Brylhar, who apologised and inform me that Grot had lost his mind. And point me out to speak with him. I did, and then, to my surprise, the shaman congratulated me for solving the three quests: ![]() However, Jhon "Sea Dog" and the missing supplies quests remain active and incompleted. Last edited by Sirlancelot; 02-04-2019 at 03:04 PM. Reason: Line added. |
#6
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That's a bug I have to attend.
The missing supplies does pirates carry. They stand close to the lighthouse and only Spawn after u have the quest. This is crucial for getting main quest further ahead. John Seadog is sailing the waters. |
#7
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