![]() |
#7
|
|||
|
|||
![]() Quote:
If you create a mission where you start on an airfield and plan to reach high altitude, you should set enough waypoints with the right trajectory or spiral curve so that the climb corresponds to the capabilities of the planes. It is also very important to give the right settings for AI planes. Use climb rate data for each plane from the View Object menu. To make sure that AI planes will achieve the given altitude, set the correct time between each waypoint so that planes can climb to the next altitude.We recommend that you set a realistic data climb rate on the low altitudes and two to three times less at altitudes higher than 4,000 meters. It is also very important to know that the first waypoint (at takeoff on the airfield) shows the direction of the takeoff – the icon on the runway border indicates the direction. If the last waypoint of the aircraft flight is landing on an airfield, make sure that the previous waypoint was set at an altitude of not more than 200–250 meters and is at least 1.5 km before the final landing point in the direction of the landing glissade on the closest runway border (the icon shows the side from which the plane will land). If your flight was at high altitude, make sure you establish as many waypoints as are needed for a smooth dive to the point of the final approach. If you ignore this advice, we cannot ensure that your plane or the AI plane will not be damaged when diving from high altitudes at critical speeds. This is especially important for bombers! Also: When told to RTB, AI goes to the last waypoint BEFORE the landing waypoint. IE--- Waypoint 10 is the landing waypoint at the field, RTB command sends AI to waypoint 9. Last edited by Marabekm; 08-27-2018 at 10:36 AM. |
Thread Tools | |
Display Modes | |
|
|