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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 07-01-2018, 05:49 AM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
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Default @Bob_elb

Quote:
Hey, I'm amazed by the amount of work that you done for this mod.
Though I have one question, are you planning to make new ships and equipment more accessible during main storyline? I don't know how to get prestus/templar/trizzchek eq other way than just adding them by script, or I just missed something. It would be cool if it will be possible to add them to trade stations/market caravans or just to goblin's maintenance station shop. Is it possible?
Accessing the Prestus Equipment/Ships is not possible by any normal means as for now, the same goes for the Trizzchek Stuff. The only exception being the Templars. To get to buy their stuff you have to visit their Homeworlds and go to the "Nanite" System, there is a Shop in the middle of the System. But of course there will be ways of retrieving (Prestus/Trizzchek Equipment in future releases of the Mod, I just can't give quite a good ETA at this time.

Incase you don't know how to access their homeworlds: Visit Charon once in a while.
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  #2  
Old 10-27-2018, 04:10 PM
KoresDMinev KoresDMinev is offline
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Its that time of the year again. My annual SW and SW3 playthrough. I see you are still working hard on the mod, and great many thing planned for it. I wanted to ask, since you already made a few op ships, could you add and the ships (moustly corvettes but not too op) from the "Klever" mod from the first game. Of course if the Klever team themselves have nothing against it. And a few motherships like the "Stone Turtle" and "Red-hammer" (aka pirate arba with 4 turrets)


From here you can find the said mod as well as all other SW1 mods
http://www.elite-games.ru/starwolfs/sw1/mods.shtml

P.S. Seems like someone else is still modding this game and making interesting stuff
https://www.moddb.com/mods/bounds-of-consent-anthology

P.P.S. Keep up the good work. I love everything you made so far. Can i hope to see all this and/or the planned major update in time for chirstmas? Hope i am not needy/greedy. Thank you.

edit: I can provide images of said ships if needed and I can help with the translation from Russian to some extent

Last edited by KoresDMinev; 10-27-2018 at 07:29 PM.
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  #3  
Old 10-28-2018, 01:53 PM
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nocalora29 nocalora29 is offline
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Default @KoresDMinev

Quote:
Its that time of the year again. My annual SW and SW3 playthrough. I see you are still working hard on the mod, and great many thing planned for it. I wanted to ask, since you already made a few op ships, could you add and the ships (moustly corvettes but not too op) from the "Klever" mod from the first game. Of course if the Klever team themselves have nothing against it. And a few motherships like the "Stone Turtle" and "Red-hammer" (aka pirate arba with 4 turrets)
Funnily enough the meshes from the Klever Mod are already inside this Mod's Resources. But I haven't implemented them yet into anything, but I think its time to finally add them somewhere, so they get used. So this will be definitely included in RC19.

Quote:
P.P.S. Keep up the good work. I love everything you made so far. Can i hope to see all this and/or the planned major update in time for chirstmas? Hope i am not needy/greedy. Thank you.
If I would have more time to work on this mod I would definitely say yes, but as it stands I really don't have as much time as I used to have, sadly. The only right answer to this would No.

But I will try to release some kind of Update eitherway around that time, whether its going to be a huge one, or a small one.
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  #4  
Old 10-28-2018, 05:31 PM
KoresDMinev KoresDMinev is offline
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I just finished reading all the posts to this moment and i see a lot more than what i was thinking is going on. Dont feel pressured to put out an update and always work on your own pace. Just to let you know, there are a few "phantoms" here, just like my former self, patiently waiting for all the stuff you make.
Thanks again.
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  #5  
Old 10-28-2018, 07:00 PM
KoresDMinev KoresDMinev is offline
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Well...started a new game fresh install and the game crashes when i try to dock with Placid dock station. This is the first bug aside from the "Free Time forever" bug i had long ago. Here is a link with the log and the last 2 saves (one is an autosave second before the game crashes)

https://mega.nz/#!bwElFYoI!BIiCCRNWh...obLHLDgFhODnV4
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  #6  
Old 10-29-2018, 12:55 AM
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nocalora29 nocalora29 is offline
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Default @KoresDMinev

Excellent job putting together the neccesary files for me.

After some minutes of inspection I can safely say the issue lies with the lack of ALL configuration from the mod. When I dumped the MQLE Configuration I only found 2 entries, normally it would have like 1000~

My best guess would be that something is wrongly installed. Make sure the InitTeamScript.script (Data\) file is the one from the Mod's, and that you are using the sw3exp executable.
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  #7  
Old 10-29-2018, 08:22 AM
KoresDMinev KoresDMinev is offline
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I reinstalled the InitTeamscript, with the exe you said, tried from the older save i sent you and crashed on the same place. Is there something more specific in the mod instalation than simple unpacking in game folder. Do I need a new game or a new reinstall of the whole thing?
Thanks for the fast reaction.
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