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IL-2 Sturmovik The famous combat flight simulator.

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Old 04-06-2009, 02:25 PM
Feuerfalke Feuerfalke is offline
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Very nice!

I hope your collection of answers will replace the old thread, so people don't ask for the things already answered over and over again.
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Old 04-06-2009, 02:31 PM
Nike-it Nike-it is offline
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Ok, guys, really good idea, so this is new thread for Q & A. The old one is closed from this moment. Forgottenfighter thanks for the summarizing info.
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Old 04-07-2009, 02:13 AM
virre89 virre89 is offline
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Will oil from let's say an fuel leak pour onto the windsheild dynamiclly or like a splash texture like in the previous game. Just curious
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Old 04-07-2009, 07:59 PM
Forgottenfighter Forgottenfighter is offline
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From this point onwards could everyone please try articulate their posts such that they actually contain a question for Oleg with regard to SOW BOB. The idea of this thread was not to hide the unanswered questions in the previous Oleg Maddox's Room, nor to simply rename it. If there is any chance that Oleg will answer our questions, we need a fresh thread to remove the same posts that some people are now bringing back here. Keep it clean, more questions less rambling about Oleg abandoning us. Thank you.

Last edited by nearmiss; 05-05-2009 at 04:35 PM.
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Old 04-07-2009, 09:55 PM
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Hi Oleg, During the war gunner's were told to use short burst of their guns to avoid extream heat damage, and even melting. Will this possible type damage to the guns, be included in damage moddel of SOW?
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Old 04-10-2009, 01:42 PM
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Default about multi-core usage...

Will SoW_BoB make more efficient use of two cores (75% usage for both cores? 80%?) or wil it show better efficiency with a quad-core cpu? I wonder if it's better to have a sim where you can turn on all the goodies, and have (say...) 50% per core usage on a dual core? That might imply some headroom left by the sim. So I discount that, knowing the source of the sim. Is it predictable that Sow with all the goodies turned on will overpower a quad core running at 3.6ghz, and 90% efficiency? If so, good thing it's scalable!!
No chance this sim will be more GPU intensive than CPU intensive. Right?
Flyby out
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Old 04-14-2009, 01:09 PM
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Oleg(quote)
We are developing the simulation of ground AAA support in all areas, including radars, High Command, etc. It will work as a system: damage of one will have result in other.(quote)



Will this type damage logic apply to airfields that have had their fuel levels/ammo levels lessened do to an attack. Will it under these circumstances prevent the choice of a full load of fuel prior to take off. Possibly then have to go land at another airfield to re-fuel or even just to get ammo?...And then how to know other airfield have supplies...have to call to them by their location name, using the Radio?...and finally would it be possible to use a program such as teamspeak to communicate with the AI controll tower (or possibly a human because of ground position choice's, not that anyone would choose to be in a tower), instead of using text?
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Old 04-14-2009, 08:41 PM
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What I was thinking was a type of speech recognition software for some simple phrases in game, requiring the use of a mic...its everywhere now a days
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Old 04-15-2009, 02:55 PM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by SlipBall View Post
What I was thinking was a type of speech recognition software for some simple phrases in game, requiring the use of a mic...its everywhere now a days
I was daydreaming about that a while back in this thread: http://forum.1cpublishing.eu/showthr...ht=superficial

Working Radar Control in Online Play:


You log on to an SoW server and join the game. A mission is already in progress. On the briefing map, you can see that there are plots all over the board.

You select RAF and choose a Spitfire flying out of Hornchurch. The server auto-generates you the callsign Baker, Blue Three.

Entering the game, you taxi out of your revetment and scramble immediately. Climbing hard, en-route for Dover you ask control for an intercept vector. You key in the commands for this (promising yourself you will get around to sorting out the voice activation system one day soon. Everybody says it's amazing).

You key in: Tab> 1> 3> 2. "Hello Control> This is Baker Blue three> Requesting vector."
Using voice samples similar to those in the old Il-2, the AI controller replies, "Hello Baker Blue three. Steer 160. Bandits inbound at angels zero. Range 40 miles. Over" The AI controller has appointed you a "channel" based on your location on the map. Not everybody hears the same control messages, thus avoiding clutter. A pair of Hurricanes nearby have heard this however, and change course to intercept too.

"Hello Baker Blue Three. This is control. Are you recieving me? Over."

Ah whoops! Unlike the Il-2 series, this controller actually requires a response to communications. If you do not respond to calls he will keep calling you, before finally giving you up as lost.
You key in: Tab> 1> 3> 6. "This is Baker Blue Three. Received and understood."

Minutes later, speeding across the fields of Kent, you key in a request for an update from control.
"Hello Baker Blue three. Steer 160. Contact faint. Bandits at angels zero. Range 20 miles. Over"
They are holding course then. Twenty miles would put them just north of New Romney...

Suddenly the AI control breaks in:
"Hello Baker Blue three. Bandits now heading two zero. Steer oh seven oh. Buster!"

You acknowledge and open the throttle wide, swinging onto the new heading. Your heart skips a beat as two Hurricanes flash across your nose.

"Hello Baker Blue three. This is control. You are right on top of them."
You dip your wing. Can't see a bloody thing. No, wait...there they are! Three fast moving shapes. Darting across the town of Ashford. Rooftop height. Me110's from Erpro-210, making a run for Biggin Hill. You key in the last call - a tallyho to Control. Saftey catches off. Gunsight on. As you half roll into the dive, the gunner of the rearmost 110 is already firing......
  #10  
Old 04-15-2009, 03:52 PM
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@feathered IV

quite nicely written but the 110´s should have been hidden from the radar by the ground reflections unless they were above, say... angels 3, or not?
Also detection should be impossible by radar once they passed the coast, one would have to rely on aircraft spotters.
And finally if you have managed to loose the 2 hurris in your hot pursuit of the 110´s those 3 experienced fighter pilots are quite a match for a (assumption) snotty nosed air force reserve pilot officer just 9 months out of college.
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Last edited by robtek; 04-15-2009 at 03:58 PM.
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