![]() |
|
|
|
#1
|
|||
|
|||
|
1. Waypoint headings for the way points in FMB.
IE---- I want to build a mission, and I want my ship on course say 135 Degrees Currently I have to put in the ship, on what my best guess is to 135. Then put in an aircraft over the ships waypoints, save mission, go out, launch co-op, pick airplane, see its waypoints. Oh.. Its 117 Degrees. Go back out, pull up FMB. Adjust ship a little more to the south. Move aircraft waypoint to match ships again... and repeat and repeat and repeat. A very time consuming process. 2. New loadouts: for SBD-3/5 ------ two 100 lb bombs on wings with one 500 lb under center For B5N2 ---- one 800 Kg bomb two 250 Kg bombs 3. More players |
|
#2
|
|||
|
|||
|
Ship convoys!
We have land based road columns. It would be great do have something similar for the ships. And it would makes it alot easier every time you want to add a convoy of ships instead of having to make it ourself one ship at a time. |
|
#3
|
||||
|
||||
|
I agree wholeheartedly. Probably, the feature one of the most desired by mission makers.
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
|
#4
|
|||
|
|||
|
And if you've got the code to do ship convoys (to make ships "follow the leader" while in formation), it would be easy to program simple movement patterns for the convoy, like zig-zag, or left or right turn, as well as straight ahead.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|