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#1
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well, I'm glad they updated the chutes, i use those a lot.
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#2
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I would like to see a larger version of the generic Western Europe map. The one we have is a great map to use as a stand-in for many diffrent areas but I feel it's a bit to small sometimes.
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#3
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AI torp fubar?? im not seeing this, is the flight tasked to hit a seperate target ship and at a decent altitude to begin with? if the builder of the mission placed the target icon over a grid box and plane is at 2300m it has to take time to descend etc. If building missions for torp planes, set way point at 800m at 270-300 kph, leave a nearly full grid box away from target icon, but link the flight to that ship, do the same for each flight. set target "destroy ground" to center of expected contact map grid box and enlarge the circle to cover time distance factors. Set goal to 50% or higher so planes will make repeated attacks if still carrying torps. Set planes to veteran. let the ai do its thing. Works for me with all types of torp planes.
Also we need some other countries flares so we can make night torp attacks. |
#4
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The AI torpedo flights fly to the warships fleet and seem to start their attack run but never drop, it "appears" they are trying to avoid AAA.....I'm using altitudes 150m flight and 80m attack for B6N2 and G4M with late war torpedo.......hmmmmm I might have to manually edit the Dgen generated .mission with defined targets just to see it work ![]() BTW the jn in plane nation problem I mentioned earlier is with parked planes. (4.13.4) Last edited by taly001; 11-23-2017 at 03:29 AM. |
#5
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Italy in both single mission and carrer USMC RAAF RNZAF NL Poland and France in single mission
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#6
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The Curtiss Helldiver would be a cool addition to the stock game.
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