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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Should be possible, I can definitely make this an option.
I will let you know how it goes
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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I finished model Excalibur for Logan from mod RC, now has added 2 new pads for big guns, but if you are too greedy, you can use original too (2G+3R (+3Sys)). Original engines and texture were changed in such way, to be liking to me more.
+ finished Moonwalker, inspired by model of Mamont from mod, but "original" looks somehow strange for me |
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#3
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There is little changed model of Scolm. Original is strange for me.
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#4
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Looks a bit more interesting than vanilla scolm, thats for sure.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#5
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i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.
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#6
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if you afraid, don´t go into deep dark forest, over there is hidden hungry beast.
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#7
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Better make sure not to go out in the dark then.
By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it. What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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