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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 08-15-2017, 08:44 AM
oxygenes oxygenes is offline
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I finished my old model (no ref. points). Who wants fly on part of the portal, it is time to try. )
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File Type: jpg Portos-04.jpg (100.4 KB, 7 views)
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  #2  
Old 08-15-2017, 12:30 PM
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nocalora29 nocalora29 is offline
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I really like your models, honestly. They seem so simple, but at the same time, they perfectly fit the world of Star Wolves and are quite brilliant.

Really appreciating the work you have done. I will try my best to find a nice play for all of them.

@ALL: RC5 RELEASED
Google Drive links DOWN until further notice.

ALSO: Im thinking about introdocuing xDelta patches in the near future. It would improve file size by 90% in most cases.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 08-15-2017 at 12:36 PM.
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  #3  
Old 08-15-2017, 03:30 PM
oxygenes oxygenes is offline
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firstly i wanted do fighter, but wings looked strangely thick for such little unit, so eventualy i did big corvette or cruiser, depend on size. Model can contains hidden holes in textures, i finished it without deep checking.
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  #4  
Old 08-20-2017, 06:28 PM
oxygenes oxygenes is offline
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New navy cargo - Sergej. It can be in KFNI colours too.
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  #5  
Old 08-20-2017, 07:28 PM
oxygenes oxygenes is offline
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prisoners goes to school
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  #6  
Old 08-25-2017, 09:01 PM
EmileKhadaji EmileKhadaji is offline
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Hy there!

Had some RL stuff going on, but Im back for some more bughunting.
Nocalora, any story path that needs to be tested in the coming weeks?
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  #7  
Old 08-26-2017, 02:21 AM
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nocalora29 nocalora29 is offline
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Welcome back.

As far as I know there shouldn't be any problems in any of the story paths... yet.
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