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#1
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Enemy strength 700% Gold 70% Rage 10% Dragon 15% (Experience 7%) Also Reha and Shettera enemies are much harder. |
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#2
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#3
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Look for config/logic.txt exp=4.0|4.0|4.0|14.2 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ alead=4.0|4.0|4.0|7.0 // êîýô. ëèäåðñòâà âðàãà spexp=1.8|1.8|1.8|6.4 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà äóõîâ ÿðîñòè money=0.4|0.4|0.4|0.7 // êîýô. ïîëó÷åííûõ äåíåã rage=0.7|0.7|0.7|0.1 // êîýô. ïðèõîäà ÿðîñòè â áîþ manarage=0.5|0.5|0.5|0.1 // êîýô. ïðèõîäà ìàíû íà êàðòå, à äëÿ ÿðîñòè ñêîðîñòè ïàäåíèÿ |
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#4
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Looking at the percents the only one that makes sense is the money string - 0.4|0.4|0.4|0.7 because the 0.7 could mean 70% but all the other numbers I don't know how they add up to the percentages you posted. Any help with adjusting this would be much appreciated. Thank you |
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#5
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6.4 means it's 1/6.4 = 0.15625, that is "15%". With exp 14.2 setting achieving max level (you mean 50) may be very hard (impossible?) to achieve as I also tweaked exp table so that after level 35 much more experience is needed for levelup. Other than exp and spexp are multipliers so alead=7.0 means 700% stronger enemies, money=0.7 is 70% money, rage=0.1 is 10% rage and manarage=0.1 means speedy rage and mana loss outside combat. |
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#6
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#7
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Modders may do what they want with mods they have made. I do this my way, others may do their way.
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