Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-06-2017, 01:04 AM
idefix44's Avatar
idefix44 idefix44 is offline
Approved Member
 
Join Date: Dec 2010
Location: France
Posts: 139
Default

To tell the truth, here is my wish:

difficulty LimitedFuelOption 100
This is the realistic setting. All online players take-off with 100% of fuel. NO LESS!

Thanks.
Reply With Quote
  #2  
Old 07-06-2017, 10:11 AM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

Some maps are scaled. They are actually 1/2.
Those maps should have 50% fuel enabled.
At least for the sake of caring about fuel shortage.
Reply With Quote
  #3  
Old 07-06-2017, 03:36 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

Quote:
Originally Posted by idefix44 View Post
To tell the truth, here is my wish:

difficulty LimitedFuelOption 100
This is the realistic setting. All online players take-off with 100% of fuel. NO LESS!

Thanks.
Unacceptable. Bf 110 and P-51 carry so much fuel that they would be gimped as a result.
Reply With Quote
  #4  
Old 07-06-2017, 08:54 PM
idefix44's Avatar
idefix44 idefix44 is offline
Approved Member
 
Join Date: Dec 2010
Location: France
Posts: 139
Default

Ok!
Forget the comment about realistic setting. .
Reply With Quote
  #5  
Old 07-06-2017, 09:58 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Theres not many maps in IL2 1946 that need 100% fuel.

The game is mainly designed for condensed action not historical length flights,
that's why some maps are chopped down and squashed up eg: Italy

Getting an online piot to fly more than 15 minutes to action is bad enougth let alone a few hours.

Last edited by KG26_Alpha; 07-06-2017 at 10:12 PM.
Reply With Quote
  #6  
Old 07-06-2017, 11:11 PM
dimlee's Avatar
dimlee dimlee is offline
Approved Member
 
Join Date: Oct 2010
Location: Europe
Posts: 312
Default

Since both Bf 110 and P-51 were mentioned...

Bomber interception in Bf 110 was one of my favourite tasks in 2016/2017 winter season online. For example on Italy map there:
http://www.letkaorel.eu/fusion7/foru...?thread_id=228
A map chopped down, indeed.
But as true hard core interceptor you need a lot of time to wait for your pray. 100% fuel and drop tanks and the heaviest weaponry available... harder the merrier
After 50 min of cruising you finally spot those 12 x B-17s...patience pays. And withdrawing from the last attack with internal tank punctured you were glad that you did not save on the fuel before the take off.

But who was my nemesis? That smart ass P-51 who just scrambled every 20 min with minimum fuel load as soon as bombers began to shout "we are under attack" and who occasionally caught me with my pants down near the bombers formation. I did wish him to carry 100% fuel, damned !

Sorry, I have digressed.
__________________
Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
(Gunther Rall's lecture. June 2003, Finland)
Reply With Quote
  #7  
Old 07-06-2017, 11:34 PM
Music Music is offline
Approved Member
 
Join Date: Mar 2015
Posts: 132
Default

you gotta let it go DimLee

I have been thinking about that suggestion, it' always on off, so adding it would not effect anyone who did not want it, but it would be good for DF servers, guys would climb to burn fuel, and the Bombers would have a chance to get alt as well while the opposition was burning fuel.

(Though I think all heavy's should get a 6000-8000m spawn when flying online, on servers with externals. What I would love more is the single player "4 for a flight" to be available to Bomber Pilots online, it's too easy for one Fighter to take out one Bomber, and usually it's one bomber vs several fighters. And I would probably hit something with my bombs if there were three more planes dropping in same area).

Anyways, I like it, and I can see some potential uses for it.

**like Max fuel, to create a situation like 109's over the channel, only have enough for 20 min over target. (now most would just fly till empty, or get shot down trying, but it's there for guys who wanna take it seriously that weekend.)

Last edited by Music; 07-09-2017 at 12:15 AM. Reason: max fuel
Reply With Quote
  #8  
Old 07-13-2017, 01:54 AM
Marabekm Marabekm is offline
Approved Member
 
Join Date: May 2013
Location: USA
Posts: 243
Default

Quote:
Originally Posted by KG26_Alpha View Post
Theres not many maps in IL2 1946 that need 100% fuel.

The game is mainly designed for condensed action not historical length flights,
that's why some maps are chopped down and squashed up eg: Italy

Getting an online piot to fly more than 15 minutes to action is bad enougth let alone a few hours.
15 Minutes? I think you are off by about 10. Seriously, I don't know why I even attempt to make co-op missions anymore. Anything more than 5 minutes and half the players start griping and complaining.
Reply With Quote
  #9  
Old 07-13-2017, 12:17 PM
P-38L P-38L is offline
Approved Member
 
Join Date: Dec 2007
Location: Medellín, Colombia
Posts: 117
Default R-r-r

Hello Team
I've always wanted the simulator to have the following:
1) Variable random weather in the middle of the mission.
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.

Thank you very much.
Reply With Quote
  #10  
Old 07-14-2017, 12:19 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by P-38L View Post
1) Variable random weather in the middle of the mission.
This might not be possible given the limits of the IL2 engine.

Quote:
Originally Posted by P-38L View Post
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
Would be welcome for online play, as long as the server operator could set length of time for various aspects of RRR - like quicker to get additional ammo for hand-operated guns vs. turrets or fixed guns, or quicker refuel time for fighters vs. heavy bombers (due to easier access to fuel tanks).

Quote:
Originally Posted by P-38L View Post
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
Perhaps not so realistic if there are enemy forces about. When air raid sirens went off, it was very common to park vehicles and for the occupants to get out and hide. The game currently models that behavior quite well, at least for unarmored trucks and cars.

Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder.

Quote:
Originally Posted by P-38L View Post
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.
This could vary based on type of runway and weather conditions. If it's possible to have bump effects for a runway, it might also be possible to have slippery conditions for rain/ice/shallow mud, or "bogging" conditions for deep mud, water, or swamp. Either could cause an aircraft to ground loop or nose over.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.