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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 06-23-2017, 07:44 AM
oxygenes oxygenes is offline
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i did some experiments with models from rebel galaxy
https://ulozto.cz/!Z1HsNCS5QNHa/tennhausen-jpg
https://ulozto.cz/!a7DJvFKXFUPi/tennhausen2-jpg
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  #2  
Old 06-23-2017, 01:01 PM
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nocalora29 nocalora29 is offline
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Thats awesome, how did you do it?
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  #3  
Old 06-23-2017, 02:55 PM
oxygenes oxygenes is offline
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i myself rather dont know
It looks, that model has 2 or more bodies opticaly as one with different textures layers, you can see it in my zip, where you reckognized unity. I observed some kind dynamic change of appearing of others textures, when ship is damaged or wheathered, but diffuse (main) textures are somehow ripped for individual bodies. Fortunately, most of texture is on one body and small part on second, so there just must be defined which is right for our purposes (i did it visualy in game).
For example starting corvette has 3 bodies covered in one, tennhausen has 2 bodies, ...
i was still unable made progress with unity, so i used old program 3d ripper, but this works on 32 bits only.
extract from ripper (many objects captured) import into 3dmax8, here is important define body, which we need, rest can be deleted (practice). then i exported as obj (as imd was not working) and open imported in blender. we can see dual or triple body. can be used some trick for reckognize these parts in game environment. For example dual is set as paralel bodies, one part is changed(size), then export as obj. Imdeditor convert it into imd + set adequate texture. in game we can decide, which part is "right" and in editor (3dmax or blender) we can delete other, then resizing, setting orientation adequate for x,y,z axis, etc...
For start I did small test with ripper in SOSE, there is just few objects from start of game and we can give command for destroying itself.
I believe, that right learning for unity can speed up whole process.

For first aproach could be enough, i am still in first stage of it.
There is test for SOSE
https://ulozto.cz/!8wuaezldelLc/cargo-jpg

Last edited by oxygenes; 06-23-2017 at 04:22 PM.
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  #4  
Old 06-24-2017, 02:04 AM
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nocalora29 nocalora29 is offline
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I remember EVE Online models also had an similiar approach to apply the textures to the models.

I think im also going to try some things to get the .mdl to work.
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Last edited by nocalora29; 06-24-2017 at 05:32 AM.
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  #5  
Old 06-24-2017, 05:32 AM
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nocalora29 nocalora29 is offline
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After some further digging around in the PAK file, I have successfuly extracted every model in the game, but sadly with no way to open them.

Even though they supposedly are MeshSerializer.1.41 Models, the developers have most likely changed the format a bit.
I think the only way to get all the Models from the game now is 3D Ripper, which would take quite a while to get all the ships.

If you are still eager to get some proper help on the custom MeshSerializer Format (namely "MeshSerializer_Runic") you should ask for help either at Xentax or ZenHax.
Im sure the guys over there would be way more effective in getting this format reverse engineered and exported.
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  #6  
Old 06-24-2017, 08:45 AM
oxygenes oxygenes is offline
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For rebel galaxy is there big mod from darphnix, this mod allows ride more ships, fighters include. Works on steam and gog version too. For ripping purposes i did little mod for this big mod, it allows review and buy almost all models from start, price is just 500 credits, this is real cheat, if you intend play game. If you want try, then names for mod pak files can have format data2.pak, data3.pak,... Just you must check, if has set date from older to newer, otherwise older datax.pak with higher number will be ignored.
Several models you can find on merchant, mercenary, independent or pirates stations too. Just have neutral or friendly status.
Ripping is simplified, when you are alone in space, so just flay away from others objects and then capture screen.

And for unity, i will reconsider, if it is worth effort for several models, which i want try in SW.

There is my addon for darphnix mod, it can be made for vanilla game too, but this was simplest way for me.
https://ulozto.cz/!yS7zKiS4Sf0H/data3-pak

Last edited by oxygenes; 06-24-2017 at 10:01 AM.
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  #7  
Old 06-24-2017, 04:38 PM
oxygenes oxygenes is offline
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and there are some new views

https://ulozto.cz/!3NOD0gTH8fy9/bastard-jpg
https://ulozto.cz/!BFrlSSmuWHLG/lightcruiser1-jpg
https://ulozto.cz/!QbtwEpMLbXbj/lightcruiser2-jpg
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