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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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Basebuilding's quite .... "explosive". Kind of needing an total rework tbh as it was made with quite old and bad code.
I think its pretty straight forward: Visit the Mod Menu by pressing "N" and then navigate to Base Building Tab. From there you have either the option to Build a Base (Please be careful to NOT press it a second time after you have build a base once, there is no error checking in place to avoid a disaster) and the option to manage stuff. You should know that there are many unfinished features in it, and I didn't touch the Basebuilding in quite a while, its one of those projects I plan to finish / extend after getting my main projects done first (A Campaign for a New upcoming faction), there are some other projects also which I absolutely need to finish before continueing to work on smaller things, other projects like the CPU-Agents which are designed to behave like the player, and also some other. Most of these major featueres are supposed to be included in the next Big version 0.6.2X. Before that gets released tho theres going to be a Preview Version in order to showcase the stuff thats allready in place. --- EDIT: Oh and if you encounter some problems with the Repair at some maintance stations you can Access the ASRS Plugin Config section in the Mod Menu -> Plugin Configuration and set the "Disable Drives" to True. or if it still doesn't work you can just switch to the vanilla repair system by Toggling the Plugin altogether.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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Hey. Not had time to play today, but just wanted to say thanks for the update - I'll apply hotfix #12 before I start my next play session. I'll also have a peek a base building. The planned features sound awesome
![]() Scoob. |
#3
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i did try convert .mdl file from rebel galaxy into obj format, but nothing works.
i used programs noesis, crowbar and this web http://greentoken.de/onlineconv/. is there used some different mdl format? |
#4
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is it the same mdl that been used for the half life engine?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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hmm, i do not know... i had half life years ago, played only 1. stage, did not liked much. So i have no possibility compare mdl files for now, but there is may be something like pin on steam, but if you have gog version, can be problem. Or authors of rebel galaxy did own format mdl.
well, i can set options for half life and try. edit: using crowbar is pinned to steam ERROR: The game's model viewer, "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\hlmv.exe", does not exist. Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect. i do not use steam games, i prefer gog, so this program i can exclude. Last edited by oxygenes; 06-14-2017 at 02:30 PM. |
#6
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could you give me a sample .mdl file of yours? I can try to get some more info about this.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#7
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if you diged into rebel galaxy .pak file, you know this ship
![]() https://ulozto.cz/!0jMxROf2gXwD/human-frigate-zip |
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