![]() |
|
|||||||
| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
|
1 | 25.00% |
| Balancing! |
|
0 | 0% |
| The Mod Manager! |
|
0 | 0% |
| Asteroid ore-dropping! |
|
0 | 0% |
| Intensive Bugfixing! |
|
3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
It is nice, when i can see, that my creations enjoy others, but my amateurish metods i will better keep in secret.
to theme rocket turret. Rocket point in fighter imd is enough to start fire rockets, though rockets are generated somewhere inside fighter. Easy can check, when use rocket launcher without valid gunpoint. Gunpoint in RL-imd just override starting place and can be use to adjust starting point of rocket more precisely. |
|
#2
|
|||
|
|||
|
So i finished serious joke arba-stone model. Two flies were killed by one shot.
This model is on theme Red Hammer too. Guns and little bijouterie are ommited, there can be different opinions for it and it is no big problem add parts by own choice. download here https://ulozto.cz/!HVWQWwfqYS7v/arba-sa-zip |
|
#3
|
|||
|
|||
|
it is time to upgrade speed
Racing truck with nitro charger or just cargo ship with cargo extender? screenshots https://ulozto.cz/!jjZU98xNYm9A/screenshots-zip |
|
#4
|
||||
|
||||
|
My vote's on the nitro charger
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
|
#5
|
|||
|
|||
|
hmm, racing is tempting
there is truck´s imd, could be added some pad below cargo modul. and + screenshots for another version of arba, some more armored https://ulozto.cz/!vmJmoKLVIjgb/arba-truck-zip |
|
#6
|
|||
|
|||
|
Here are screenshots of another arba. There is a lot of options and i have no decision for final shape.
download https://ulozto.cz/!rShcouDQ6dxs/screenshots-zip |
|
#7
|
|||
|
|||
|
i need some hint about mirroring objects. Working in blender is nice, but mirrored part is transparent and textures are like on inner side of object, when game run.
The same result is in 3ds max8 too, but i am not much familiar with this soft, i use it just for boundaries and shields. |
|
#8
|
|||
|
|||
|
The Heavy Transport does not follow the Mastif after switching the mothership.
|
|
#9
|
||||
|
||||
|
Do you mean the Transport in the Ahilles system?
If so, are you still able to progress normally though? Because I remember having messed with the mission code quite much to make that part playable.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
![]() |
| Thread Tools | |
| Display Modes | |
|
|