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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 05-11-2017, 09:56 PM
Csimbi Csimbi is offline
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So, what's the story with ending the game at a certain level vs. endless game?

I started a new game on Impossible.
The hero has only 1 skill, scouting - interesting.
I go underground, get 8 cannons and I start a fight back on the world map vs a 'very weak' stack.
As soon as the combat starts, I am told "You have been defeated".
I don't get it.
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  #2  
Old 05-12-2017, 12:40 AM
raknefne raknefne is offline
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Quote:
Originally Posted by Csimbi View Post
So, what's the story with ending the game at a certain level vs. endless game?

I started a new game on Impossible.
The hero has only 1 skill, scouting - interesting.
I go underground, get 8 cannons and I start a fight back on the world map vs a 'very weak' stack.
As soon as the combat starts, I am told "You have been defeated".
I don't get it.
Some armies join you instead of fighting you, that's random, but if you have armies out of controle, that means if you have more than your leadership, then you can't controle them and you die before battle begins, it is so in the Vanilla game too.
Next time you play, another army will join you, not necessary the same, and the armies have different radius of sniffing or seeing, some will chase you a long way, other times they wont...

You have to earn the skill, when you level up, you get a random set of skill choices, 1 from each skill tree, for instance as pic shows:

screen_170502_001.bmp

Only then you can start developing the skill you choose. OFC you can also choose a random boost instead, it can be +6 mana/rage, +3 mana/rage, att/def/int/gold, but random which you get of boost. That's the choice in the bottom with text. In most cases it will be +1 att/def/int, rarely +2 att/def/int, sometimes +3/6 mana-rage, always gold.

I suppose, if you haven't played Hylfire which this mod builds on, there're a lot of changes!! Have patience, it will all make sence in time.

Last edited by raknefne; 05-12-2017 at 12:52 AM.
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  #3  
Old 05-12-2017, 12:49 AM
raknefne raknefne is offline
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Default Examples of new items for a patch sometime in the future

I'm working on updating items, adding text info for items with Morale or Upgrade (so you can see what you get, or how morale works on that item). Also new items, this is an item from Hylfire, that were set to off, so you didn't see it, active now, and made it Dead Lizardmen since there ain't so many of those race items:

screen_170510_002.bmp

I made this Lizard/LIzardead set, the shield is a Hylfire item I changed a bit, it need to be upgraded to be a Lizzy Set item, also the Ring has to be upgraded twice to be a set item (and still ok fights, easier than normal):

screen_170511_001.bmpscreen_170511_002.bmp

As you can see I have also added text of what you get when you upgrade the item. Especially helpful for new items.
The level 1 boots that give +1 Def and +3% crit, I changed into upgradeable as well, +1 Def, +2% crit, that can be upgr. to +1 Def, +5% crit.

Not in the current version 1.0 you are playing, not until the next update.
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Old 05-12-2017, 07:16 PM
aristobal aristobal is offline
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So I am on 5 lvl, and again it seems to me I was proposed the same bonus as on 3 and 4 level-up. I made screen and will compare it with option on 6 level up. I killed all enemy armies on first island and got Hopland map. My army: 1 black dragon, 1 yotun, 4 griffin, 2 royal griffin, and archmage.
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  #5  
Old 05-13-2017, 06:09 AM
aristobal aristobal is offline
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6 level-up options: http://rgho.st/7QfKGKh6G
5 level-up options: http://rgho.st/7M7Jnv5Bw

In test version there were different options prodided on level-ups.

p.s. From start I select other boni then skills.
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  #6  
Old 05-14-2017, 03:13 PM
raknefne raknefne is offline
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Quote:
Originally Posted by aristobal View Post
6 level-up options: http://rgho.st/7QfKGKh6G
5 level-up options: http://rgho.st/7M7Jnv5Bw
In test version there were different options prodided on level-ups.
p.s. From start I select other boni then skills.
Very strange. It is random here... but if you pick some skills new randomness will appear. The code looks fine. In the test versions there could be anything from none to too many, so you couldn't choose NO SKILLS, this is better even if you see same choice, after choosing just once randomness changes.
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