Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 05-03-2017, 06:23 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

Quote:
Originally Posted by aristobal View Post
raknefne, you have asked about enemy strengh in hideout of Hopeland, so I met in it James the Fighter that had 42 jarl and 45 engineers - too huge for me.
and Lulu the Witch has 37 executioners, 36 demons and 36 demoness.
what about items for companion?
and what about alternative way of use runes as I proposed early. I have 41 free green runes. What me to do with them? Is it possible to connect power of copmanion with number of free runes?
and what about a new exp system you mentioned?
Hoplands Hideout: I'll greatly reduce them, I find out they grow too, so they grow from the high numbers of creatures I already had given them. Fixed.

Items for companion: Good idea, some items that improve stats of some companions. Not for this release, but a later. I want to wrap things up for the release. It's noted.

The amount of free runes you mentioned: Well, I remember you said you didn't choose skills after leveling up but attack/defense etc instead. In that case ofc you will have a lot of free ones. Maybe just take a few skills, will make your hero stronger.

Exp system: We are trying to make a new, much more exciting creature exp system, but at the moment it is something we are developing, and not even know if it will be possible to mod. Terroin says he is close, so we will see. I don't want to say too much at the moment what exactly it does, the new system...

In General: All the imputs from the testers have been very helpful, especially finding the bugs that are very annoying. In my oppinion there're much less crashes in Bonfire than in Ice'n Fire, since we have fixed many already in Hylfire which Bonfire continues from. The bug when carrying the Block of Honey that made the game crashes when entering a fight was very strange for instance.
When Terroin and I meet next time, we will make a link for the final version of the game !! Therefor we don't want to add too many things, wanna wrap it up.

Last edited by raknefne; 05-03-2017 at 06:26 PM. Reason: updating
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.