![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
|
Thread Tools | Display Modes |
#20
|
|||
|
|||
![]()
Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl ![]() lvl3, leadership 464 - enemy with 4 ents http://www.mediafire.com/view/jl3n06bej2xr75u/lvl3.png lvl8, leadership 1079 - enemy with 22 ents http://www.mediafire.com/view/agebva71d78imbj/lvl8.png Enemy stacks raise very high ![]() I avoided this enemy in the beginning of the game to come back if my units or hero is stronger. Later in the game I revisited 1st isle and was very surprised what has happened to enemy stacks. Development of skills, spells, awards, items, hero is the RPG part of this strategy game. RPG development means: trying to get better, stronger than before to succeed against very difficult AI opponents. But the mechanic in Bonfire raises enemies at the same or even greater pace as you can see at both screenshots. I'm playing a mmorpg atm. My group visits a dungeon. We got wiped within few seconds. What now? The guys of my group try to get stronger, better armor, better weapons, one more level, raise a skill and we will revisit this dungeon with a hopefully better chance. If then the dungeon mobs are stronger in the same pace we would leave the game. What I want to say is: in a game it must go forward not backward. |
Thread Tools | |
Display Modes | |
|
|