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Old 04-20-2017, 08:14 AM
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Storebror Storebror is offline
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Join Date: Jun 2010
Location: Denmark
Posts: 92
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Quote:
Originally Posted by dimlee View Post
Good to hear that you continue to cooperate.
Sure we do, reasonable people always work for the better

Quote:
Originally Posted by Ice_Eagle View Post
FIXED


Quote:
Originally Posted by Ice_Eagle View Post
Mike's (storebror) 24-bit classes/dll's do support 2048/4096 skins.
You've totally missed the point.
I never made DLLs for 2048/4096 skins, that was carsmaster's work.
What I did was writing Java Classes to support 24-bit custom bitmap skins instead of 8-bit indexed ones.
24 Bit skins work with 4.13.4, skins larger than 1024x1024 pixel don't because:
  • 4.13.4 target both off- and online environment, and 2048/4096 HD skins online are pretty useless with IL-2's current network skin distribution (which is built for purpose and makes much sense in that regard)
  • There is no single set of 2048/4096 HD skin DLLs which works for each and every system out there (ask the BAT devs, they can tell stories about it)
  • 2048/4096 HD skins are out of reach for DirectX / Intel HD graphics users

In order to keep custom skin check resource requirements within reasonable levels, TD decided to do a "valid skin" check based on the filesize, which is reasonable too.
Of course you can "fix" this by skipping that check and throwing a set of HD skin DLLs from carsmaster in.
That will work on certain systems, with certain skins, in certain environments under certain circumstances.
Too many "certain"s?
That's what separates a [think of something ... here] mod from a general patch release.
(...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed).

Best regards - Mike
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Last edited by Storebror; 04-20-2017 at 08:33 AM.
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