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Sure we do, reasonable people always work for the better
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I never made DLLs for 2048/4096 skins, that was carsmaster's work. What I did was writing Java Classes to support 24-bit custom bitmap skins instead of 8-bit indexed ones. 24 Bit skins work with 4.13.4, skins larger than 1024x1024 pixel don't because:
In order to keep custom skin check resource requirements within reasonable levels, TD decided to do a "valid skin" check based on the filesize, which is reasonable too. Of course you can "fix" this by skipping that check and throwing a set of HD skin DLLs from carsmaster in. That will work on certain systems, with certain skins, in certain environments under certain circumstances. Too many "certain"s? That's what separates a [think of something ... here] mod from a general patch release. (...and I'm quite sure that the most important bugfix concerning skins in 4.13.4 is still completely unnoticed). Best regards - Mike
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'Armor' is a fantasy invented by your C.O. to make you feel better. Last edited by Storebror; 04-20-2017 at 08:33 AM. |
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