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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Its uploaded now, had alot of internet problems while uploading so I had to re-upload it everytime the internet crashed.
DL: See previous post.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#2
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#3
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Goddamn, I have never, ever made so many damn Ships, Weapons and Modules ever, especially not each with custom SFX and PFX.
This is insane, I can't wait to get this released. Just to get an idea of how much stuff has been Added: Carcass.xml (Pre Prestus Corp): 884KB Carcass.xml (After Prestus Corp): 918KB ShipDescriptions.xml (Pre Prestus Corp): 248KB ShipDescriptions.xml (After Prestus Corp): 302KB Modules.xml (Pre Prestus Corp): 311KB Modules.xml (After Prestus Corp): 423KB Projectiles.sfx (Pre Prestus Corp): 37KB Projectiles.sfx (After Prestus Corp): 66KB 102 New Sounds 104KB worth of Localization Im sure I will crack the 1024KB Mark in Carcasses.xml very soon. So overall, we have: -29 Bigguns (+4 Legendary Veeeeeery Secret and with only one way to get them). -37 Modules -12 Rockets (3 of every possible type except poison torpedos) -4 Smallguns -33 Ships (Interceptors, Bombers, Corvettes, Battleships, Carriers and Transports) --Note: The Ship amount is most likely still going to change to a higher amount before release. Im not 100% sure about the actual release date of the 0.6.2XPreview Update, but im sure it won't take long anymore.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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Good information.
Textures of Trizz'chek portals, super gate and ships works. I wanted to sell their systems and... Their price is more than 3.000.000 for one... Will their price be so high all the time or will you reduce it? And their Guns are pretty OP. Skilled hacker is really helpful with gaining them. My ships with them. Last edited by kolomans; 04-17-2017 at 01:13 PM. |
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#5
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The thing is, they are supposed to be really hard to get, but I guess since the infinite fights one can find in the Tesla systems it might be easier to get than I thought...
Im gonna nerf the spawn rates a bit and also see on what I can do in order to make it harder to get these cannons.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-05-2017 at 07:26 PM. |
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#6
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Do NOT grid-select NPC Stations, if you do that, the game WILL crash.
Im currently searching for a fix.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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Hi
i just little randomly dig into imd files, i was curious. It looks, that some models could by fixed. leviatan has shifted GBND and GELP, admiral_viktohoff and new_annabel has not set these boundaries. I know, it is very hard check all files. And i have question: is there some tool, which is able cover the ship model automaticaly? When you see model of hurricane, this idea is comming itself, do it manualy is work for prisoners. |
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