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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 04-03-2017, 11:44 AM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
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Quote:
Originally Posted by aristobal View Post
How do you calibtate (design stats) units of different level in mod?
To make it more interesting with lower level units we altered the units stats already in the HYlfire mod. We uses same system in the BOnfire mod:

In most cases
level 1: 50 Leadership, 50 Health, 100 Gold, 10 points distributed between Att/Def/crit/speed/hitback/no retal (for instance one could have 3 att, 2 Def, 2 speed, 3 crits. Endless retal would give 1 point).

level 2: 150 Leadership, 100 Health, 20 points distributed. 600 Gold.

level 3: 250 Leadership, 150 Health, 30 points distributed. 1100 Gold

level 4: 450 Leadership, 200 Health, 40 points distributed. 1800-2800 Gold.

level 5: 600 Leadership, around 350-400 Health, 50 points distributed. Around 5000-7000 gold

With some variations. Rats only have 30 Health (level 1 shooter, new unit). Devilfish 30-35 Health. Level 4-5 have variations in price/health but leadership is fixed. They were overpow to begin with so we reduced the Health. Thorns we reduced in prices since we rarely bought them.
Acrimaldo gives sometimes, around each 10th fight, a bonus if you har a level 1-3 in your army or in the Reserve. It could be att/def/gold/mana/rage/transformation to other units etc. Playtesting should balance it even further. According to Eucrysty (the 1st tester other than the modders), it seemed balanced. There can be small adjustment needed, but we were tired of games just ending up with the same units. On the downside, you can get level 5 earlier than Vanilla, but they are weaker than Vanilla too. We added more leadership to level 4-5, since they often are more tactical then level 1-3.

Last edited by raknefne; 04-03-2017 at 11:51 AM. Reason: adding
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