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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Its highly possible theres something severly wrong with the latest releases, so I am going to upload a Final COMPLETE release, which does not Require any hotfixes or anything similiar.
EDIT: http://www.moddb.com/mods/sw3exp/dow...#downloadsform Install it like a regular mod, no installer, just game files. --- Just gonna Throw the new stuff of Hotfix #2 in here --- Fixed SysSize of the "TE Nanite" System @AC: You do know that the game's absolute max IS in fact 8x? right?. The new exe only removes an re-setter to 4x when there are too many objects in-game at once, this fix does not allow you to speed the game up to more than 8x times.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-25-2017 at 04:57 PM. |
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#2
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Quote:
FWIW, I seem to be experiencing the stuck "Free Time" quest issue that at least one other person has mentioned. There's also a "Not found string: L_Quest_1_06B" quest with the same line as description that's been on the list pretty much since the beginning of the game; not sure what's up with that, but clearly another bug of some kind. On another note, I really liked the option to avoid switching motherships and avoid taking mandatory long jumps automatically, but there was at least one time I encountered where you weren't notified before switching motherships...when you go after the Astarte mothership. And it seems to happen either in combat, or if you take advantage of the intuition perk to buy it rather than fight to capture it. This issue forced me to backtrack significantly to avoid losing a significant amount of money and gear I had invested into another mothership, and for that matter avoid having a quest indefinitely open to get said mothership. Don't know if that can be corrected in later patches or not. Quote:
From reading the description of this mod, I inferred that it would allow you to run time compression at speeds faster than 8x. Did I misunderstand what it does? Or is this not associated with your expansion mod in any way? |
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#3
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@AC37AC37
Sorry for the trouble and bugs, its quite hard to keep oversight on something so huge form times to times. Yes, I am the Creator of the Mod, although many Resources in the Mod also are owned by other People, such as Trucidation, Goblin Wizard, Nanaki, XBow Software and the StarRover Team. As for the missing quest and the mothership switch bug: Can you, by any chance, upload me the LOGfile of your game?, its located the main installation directory, its an .txt file. The thing about this specific case is that, the code/script part of this mission-area is very, very and I mean VERY tangled and also has alot of optional routes the player "may" go, which each go to different code-tree's if you know what I mean, so Theres most likely gonna be some undiscovered bugs, which seems to be the case here. Quote:
@All: I will be not at home till Friday, so do not expect any Hotfixs/Progress Reports till then, but feel free to still ask questions and or report additional bugs you may encounter, although I am not quite sure if I will be able to respond in that given time, fact is: I will be back with you all at Friday.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#4
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Hey nocalora, I'm really enjoying the mod, thank you for all the efforts.
I encountered following bugs: in hephestus system I destroyed all the turrets. Along the shinings, I got 16 and 17 major caliber guns. With missing following entries: #M_Name_GK1 #M_Hint_GK1 #M_SDesc_GK1 #M_LDesc_GK1 #M_Name_GK4 #M_Hint_GK4 #M_SDesc_GK4 #M_LDesc_GK4 I presume M_Name_GK2 and 3 are also missing since I didn't find them in m_bs_modules.loc Also they cannont be mounted on Mastiff. EDIT: They are neither regular turrets nor regular major caliber guns. I presume they are something in between. I also managed to get my hands on M155 Simoto. Also cannot be mounted in any light slot, on fighters up to 4th Gen. Don't know where can I check the requirements for those, could you point me in the right direction? I can poke a little, but I haven't modded so far. Corrino system hangs, after I go to cassily system (merc path). UPDATE: after installing from single full installer you provided couple of posts back, Corrino no longer hangs I'll keep playing, if I turn up anything else, I'll post here. Last edited by obimark; 03-30-2017 at 08:06 PM. |
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#5
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Quote:
https://drive.google.com/file/d/0B4E...ew?usp=sharing |
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#6
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I'm now in free mode so I decided to visit some far flung systems and check out caches from vanilla game. I didn't find anything anywhere, so I presume they are moved from this release?
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#7
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I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related.
Warning this seriously disbalances the game! Exploit goes like this: Dock at station... any station. Now you can trade, equip mothership, fighters etc. Go to pilot perk screen (right click on any pilot). It doesn't matter if you do or don't do anything on this screen. Exit the entire screen by clickin upper right exit box. You should now be in space, not on the trading screen. Dock once more to the station. Now go to storehouse screen. Everything should be blank, i.e. you can't buy anything. BUT now you can sell everything for full price. Those Maxim MG1 - they fetch much better price than <100 cr. mistral goes for full 300 and so on. |
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#8
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Im back!, so lets get right into the problems!
------------ @TooBig: ------------ Quote:
Apparently, you have activated a Dynamic Mission, please reload an older save from where you did not activate it, and play from there, since it seems there is a problem with it. Note: Do not play the System Retake mission out of all, its not implemented to 100% and there is no Part 2 to it yet and it will most likely get you stuck. But what I think honestly, is that, its not the dynamic missions fault, but because the game encountered script errors before actually you getting to that part where you activated the dynamic missions, the game just has gone full flatout haywire and stopped really caring about some things, since I see this all the time: Code:
[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Num'='', mqle_id = [ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Total'='', mqle_id = [ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank'='', mqle_id = [ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank_Income'='', mqle_id = [ScriptSystem] error: attempt to perform arithmetic on local `bank' (a nil value) <string "DATA/Addons/@SW3_Expansion/sw3_expansion_ma...": line 145> What I would try is: Reloading the Config manually by going into the compatability options and doing it from there, should be something with First Time Configuration or something, but do it from a point before you get stuck, etc. ------------ @Obimark ------------ Quote:
Second of all: This is a known Issue with these missing names for these major caliber TURRETS not guns, there is no "normal" ship in the game that you as a player can fly without using a modded ship which has major caliber turrets. I don't know why these turrets drop from the system to be honest, they just started dropping and I never figured out why, I think its up to the player what to do with it, and I can't really name them something since they are Turrets which the player was not supposed to see, they are M.Turrets for NPC Point Defence, but I guess I can give them a temporary name in the next hotfix coming soon. M155 Simoto? strange... I did not touch this vanilla light gun at all, it should work on all ships which support light guns, did you maybe try it on a "specific" ship? or did several not work?. Quote:
Code:
I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related. Still gonna try it, although I most likely wont manage to do it, I can only do simple things in Assembly. Maybe I have luck and I only need to change stuff in some lua files, we'll see. ------------ @AC37AC37 ------------ Quote:
Quote:
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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