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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 03-19-2017, 01:55 PM
raknefne raknefne is offline
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Quote:
Originally Posted by Csimbi View Post
So, have you set a release date already?
NO, we will not do that. We are 2 guys doing this in our spare time as a hobby. We don't wanna stress. But we can limit new things in one version and then in a later version add more maps, creatures/items perhaps and other stuff. For instance more creature sounds, right now we have made 48 sounds when meeting enemy creatures, but not all creatures have been changed regarding sound. Also adding theme music.

Mapmaking has become a hobby for me, I made campaigns for Heroes 4, now KB.

Next step is finishing, then testing by more players. Then a release. You could sign up for a testing, then u get it earlier. (mail me your mail adress to uffemander@gmail.com) And it is very playable now, just ask Eucrysty.

We are also working with the idea of putting some random sounds in the map, so when you walk in a forest you can sometimes experience a windy sound, when walking next to a wolf in the scenary (we have put some not to fight, just for the look), then you will sometimes hear the wolf houling when you walk by...

Last edited by raknefne; 03-19-2017 at 02:00 PM. Reason: spelling...
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Old 03-19-2017, 02:00 PM
eucrysty eucrysty is offline
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The idea is great . I ll suggest to add sounds in battle too. Like when a troop deal the killing blow to say something ... Your soul is mine mwhahaha or some funny ones .... EASY PIzzy lemon squeezy
Quote:
We are also working with the idea of putting some random sounds in the map, so when you walk in a forest you can sometimes experience a windy sound, when walking next to a wolf in the scenary (we have put some not to fight, just for the look), then you will sometimes hear the wolf houling.
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Old 03-26-2017, 04:45 AM
raknefne raknefne is offline
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l wonder how many actually still play the KB series? If just a few, it's not a hurry to finish this mod...
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Old 03-26-2017, 05:49 AM
aristobal aristobal is offline
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Kings bounty is colorful, fairy tale game with moderate pc system requirements. I think there are many active players. We can see some mods on Russian forum. Some players came to Kings bounty from Heroes might and magic, so Bonfire may be attractive to them.
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Old 03-27-2017, 04:16 AM
Erkilmarl Erkilmarl is offline
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I feel that I must wait for some time before I can replay KB games yet once again, but a game with new content would be very welcome.
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Old 04-03-2017, 10:23 AM
aristobal aristobal is offline
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How do you calibtate (design stats) units of different level in mod?
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Old 04-03-2017, 11:44 AM
raknefne raknefne is offline
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Quote:
Originally Posted by aristobal View Post
How do you calibtate (design stats) units of different level in mod?
To make it more interesting with lower level units we altered the units stats already in the HYlfire mod. We uses same system in the BOnfire mod:

In most cases
level 1: 50 Leadership, 50 Health, 100 Gold, 10 points distributed between Att/Def/crit/speed/hitback/no retal (for instance one could have 3 att, 2 Def, 2 speed, 3 crits. Endless retal would give 1 point).

level 2: 150 Leadership, 100 Health, 20 points distributed. 600 Gold.

level 3: 250 Leadership, 150 Health, 30 points distributed. 1100 Gold

level 4: 450 Leadership, 200 Health, 40 points distributed. 1800-2800 Gold.

level 5: 600 Leadership, around 350-400 Health, 50 points distributed. Around 5000-7000 gold

With some variations. Rats only have 30 Health (level 1 shooter, new unit). Devilfish 30-35 Health. Level 4-5 have variations in price/health but leadership is fixed. They were overpow to begin with so we reduced the Health. Thorns we reduced in prices since we rarely bought them.
Acrimaldo gives sometimes, around each 10th fight, a bonus if you har a level 1-3 in your army or in the Reserve. It could be att/def/gold/mana/rage/transformation to other units etc. Playtesting should balance it even further. According to Eucrysty (the 1st tester other than the modders), it seemed balanced. There can be small adjustment needed, but we were tired of games just ending up with the same units. On the downside, you can get level 5 earlier than Vanilla, but they are weaker than Vanilla too. We added more leadership to level 4-5, since they often are more tactical then level 1-3.

Last edited by raknefne; 04-03-2017 at 11:51 AM. Reason: adding
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