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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 03-14-2017, 07:18 PM
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nocalora29 nocalora29 is offline
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The Installer itself can be run from anywhere you'd like, just make sure its unpacked and not in a zip file with the other folders, etc.

Also: Did the Installer something during installation? or was it instantly finished? because each of the installers take a while (excluding the Hotfix one)

Just to be sure: Heres a Manual Installation tutorial:
Get all of the 3 Installers [MainResources, 0.6.1.9P2RC3, Hotfix #1]

INSTALLING MAINRESOURCES: Go to the Setup folder and drag everything in there over to your MAIN star wolves installation, the place where the exe also is basically.

INSTALLING THE UPDATE: Go to the Setup folder and drag everything to the \Data\ folder of the game.

INSTALLING THE HOTFIX: Go to the Setup folder and drag everything to the \Data\ folder of the game.

If you did this manual installation, and it still doesn't work, please give me a picture of your sw3 main directory
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  #2  
Old 03-15-2017, 04:37 AM
mirageex mirageex is offline
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No joy, still getting a runtime error on first loading screen.

https://i.gyazo.com/091cc3b86959a032...3b22ae1614.png

^ Main directory.
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  #3  
Old 03-24-2017, 05:28 PM
AC37AC37 AC37AC37 is offline
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Hey, new user here. I finally got this expansion working after extended difficulties yesterday, including not being clear which file to download, and then the install program which I didn't let me choose the install directory, forcing me to bypass it entirely, though thankfully the manual install directions worked. Everything appears to work fine now except the time compression, which still appears limited to a max of 8x. FWIW the only .exe file I've gotten working is the 8x one; with the normal one, saves load, but my ship won't move. Any ideas of what I may be doing wrong, here, and tips/tricks to get it working? This was one of the main things I was looking forward to in this patch/expansion. Thanks! Paul
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  #4  
Old 03-25-2017, 03:57 PM
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nocalora29 nocalora29 is offline
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Its highly possible theres something severly wrong with the latest releases, so I am going to upload a Final COMPLETE release, which does not Require any hotfixes or anything similiar.

EDIT: http://www.moddb.com/mods/sw3exp/dow...#downloadsform
Install it like a regular mod, no installer, just game files.

--- Just gonna Throw the new stuff of Hotfix #2 in here ---
Fixed SysSize of the "TE Nanite" System

@AC: You do know that the game's absolute max IS in fact 8x? right?.
The new exe only removes an re-setter to 4x when there are too many objects in-game at once, this fix does not allow you to speed the game up to more than 8x times.
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Last edited by nocalora29; 03-25-2017 at 05:57 PM.
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  #5  
Old 03-26-2017, 08:59 PM
AC37AC37 AC37AC37 is offline
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Quote:
Originally Posted by nocalora29 View Post
Its highly possible theres something severly wrong with the latest releases, so I am going to upload a Final COMPLETE release, which does not Require any hotfixes or anything similiar.

EDIT: http://www.moddb.com/mods/sw3exp/dow...#downloadsform
Install it like a regular mod, no installer, just game files.

--- Just gonna Throw the new stuff of Hotfix #2 in here ---
Fixed SysSize of the "TE Nanite" System
Good deal! I'm assuming you're the patch/expansion creator, and overall I think it's great.

FWIW, I seem to be experiencing the stuck "Free Time" quest issue that at least one other person has mentioned. There's also a "Not found string: L_Quest_1_06B" quest with the same line as description that's been on the list pretty much since the beginning of the game; not sure what's up with that, but clearly another bug of some kind.

On another note, I really liked the option to avoid switching motherships and avoid taking mandatory long jumps automatically, but there was at least one time I encountered where you weren't notified before switching motherships...when you go after the Astarte mothership. And it seems to happen either in combat, or if you take advantage of the intuition perk to buy it rather than fight to capture it. This issue forced me to backtrack significantly to avoid losing a significant amount of money and gear I had invested into another mothership, and for that matter avoid having a quest indefinitely open to get said mothership. Don't know if that can be corrected in later patches or not.

Quote:
@AC: You do know that the game's absolute max IS in fact 8x? right?.
The new exe only removes an re-setter to 4x when there are too many objects in-game at once, this fix does not allow you to speed the game up to more than 8x times.
Ok, perhaps I'm confused, then. I saw this patch: http://www.moddb.com/mods/sw3exp/dow...-speed-fix-exe

From reading the description of this mod, I inferred that it would allow you to run time compression at speeds faster than 8x. Did I misunderstand what it does? Or is this not associated with your expansion mod in any way?
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  #6  
Old 03-26-2017, 10:58 PM
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nocalora29 nocalora29 is offline
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@AC37AC37
Sorry for the trouble and bugs, its quite hard to keep oversight on something so huge form times to times.

Yes, I am the Creator of the Mod, although many Resources in the Mod also are owned by other People, such as Trucidation, Goblin Wizard, Nanaki, XBow Software and the StarRover Team.



As for the missing quest and the mothership switch bug: Can you, by any chance, upload me the LOGfile of your game?, its located the main installation directory, its an .txt file.

The thing about this specific case is that, the code/script part of this mission-area is very, very and I mean VERY tangled and also has alot of optional routes the player "may" go, which each go to different code-tree's if you know what I mean, so Theres most likely gonna be some undiscovered bugs, which seems to be the case here.

Quote:
Ok, perhaps I'm confused, then. I saw this patch: http://www.moddb.com/mods/sw3exp/dow...-speed-fix-exe
Yeah, it could confuse some people, but I reffered to the re-setter of the game, which restricts you to play on 8x speed for a longer period of time, it was a nasty thing to patch out of the application exe, as I was required to edit it with an Assembler .

@All: I will be not at home till Friday, so do not expect any Hotfixs/Progress Reports till then, but feel free to still ask questions and or report additional bugs you may encounter, although I am not quite sure if I will be able to respond in that given time, fact is: I will be back with you all at Friday.
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  #7  
Old 03-27-2017, 10:34 PM
obimark obimark is offline
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Hey nocalora, I'm really enjoying the mod, thank you for all the efforts.
I encountered following bugs:
in hephestus system I destroyed all the turrets. Along the shinings, I got 16 and 17 major caliber guns. With missing following entries:
#M_Name_GK1
#M_Hint_GK1
#M_SDesc_GK1
#M_LDesc_GK1

#M_Name_GK4
#M_Hint_GK4
#M_SDesc_GK4
#M_LDesc_GK4
I presume M_Name_GK2 and 3 are also missing since I didn't find them in m_bs_modules.loc
Also they cannont be mounted on Mastiff.
EDIT: They are neither regular turrets nor regular major caliber guns. I presume they are something in between.
I also managed to get my hands on M155 Simoto. Also cannot be mounted in any light slot, on fighters up to 4th Gen.
Don't know where can I check the requirements for those, could you point me in the right direction? I can poke a little, but I haven't modded so far.

Corrino system hangs, after I go to cassily system (merc path).
UPDATE: after installing from single full installer you provided couple of posts back, Corrino no longer hangs

I'll keep playing, if I turn up anything else, I'll post here.

Last edited by obimark; 03-30-2017 at 09:06 PM.
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  #8  
Old 03-28-2017, 10:11 PM
AC37AC37 AC37AC37 is offline
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Quote:
Originally Posted by nocalora29 View Post
@AC37AC37
Sorry for the trouble and bugs, its quite hard to keep oversight on something so huge form times to times.

Yes, I am the Creator of the Mod, although many Resources in the Mod also are owned by other People, such as Trucidation, Goblin Wizard, Nanaki, XBow Software and the StarRover Team.



As for the missing quest and the mothership switch bug: Can you, by any chance, upload me the LOGfile of your game?, its located the main installation directory, its an .txt file.

The thing about this specific case is that, the code/script part of this mission-area is very, very and I mean VERY tangled and also has alot of optional routes the player "may" go, which each go to different code-tree's if you know what I mean, so Theres most likely gonna be some undiscovered bugs, which seems to be the case here.


Yeah, it could confuse some people, but I reffered to the re-setter of the game, which restricts you to play on 8x speed for a longer period of time, it was a nasty thing to patch out of the application exe, as I was required to edit it with an Assembler .

@All: I will be not at home till Friday, so do not expect any Hotfixs/Progress Reports till then, but feel free to still ask questions and or report additional bugs you may encounter, although I am not quite sure if I will be able to respond in that given time, fact is: I will be back with you all at Friday.
Thank you! And yes, I hear you about it can be hard to keep something so big working properly. I have the logfile, but I can't attach it here unfortunately. It looks like the upload size is 19.5K, and it's 76K. I put it on Google Drive; hopefully the link will work.

https://drive.google.com/file/d/0B4E...ew?usp=sharing
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  #9  
Old 03-30-2017, 09:07 PM
obimark obimark is offline
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I'm now in free mode so I decided to visit some far flung systems and check out caches from vanilla game. I didn't find anything anywhere, so I presume they are moved from this release?
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