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Tips and Hints Different solutions, tips and hints.

 
 
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Old 04-02-2009, 12:59 AM
Vulture Vulture is offline
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Join Date: Mar 2009
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Oh, never tried to use that thing from the inventory but when I reconsider. I use other items from the inv, too. Didn't realize that, haha ^^ thx

I did use your hints, without them I would have stopped right after clearing Kordar. So you gave me good insight, but actually what really helps with red dragons ? Unlimited range line breath is just annoying rather than challenging.
I mean, of course I can limit myself down to almost no free movement and place my 3 ranged units in a line vertically, block them with thorns and NEVER EVER move my melees in a possible diagonal oder horizontal line of sight to them. But, seriously, that's not what I consider fun gaming. Would be bearable as a mage, shackling and dragon arrowing in the first turn to have no threat from fireball/infernal exchange and an easy onehot dragon killer but that's not happening. It's either shackle ---> archers unleash hell on skellies or it's target: demonesses swap ranged unit with their demons or it's dragon arrows: both focused archers and swapped archers but a stack of dragons less. Annoyingly unavoidable stuff is what i hate the most, so practically the adventure is over for me. I still can win easily (we're talking normal diff here so we both know that that's not what bothers me ^^) but I don't see the point in "lol, whatever you do is wrong, lololrofl". I'll leave it up to people who don't mind that and see the fun anyway.
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