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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 02-17-2017, 08:28 AM
raknefne raknefne is offline
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Location: Denmark (Aarhus)
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Default Buildings to build in castle!!

After building the castle you can upgrade it! You can build 3 different kinds of buildings, each can be upgraded:
-sawmill: Gives 0-1 woodpile after each fight. Can be collected when you return to castle. Access to building Stable that gives temporary rage after fight.
-mine: Gives an extra chance of gold and crystal after a fight. 3 levels.
-Blacksmith: Grants you access to creatures like barrior, cannon, griphon statue and iron ball. Weaponry can be build afterwards that can give 3 items.
-Cellar: Get access to a 3 level dungeon under the castle, 5000 gold pr level, each with increasing chance of finding goodies. Especially good if you have a tough start.
When 2 things are build you can also build Higher Baracks which gives acces to level 4 and 5 creatures in your alliance/race. Without this you will only have level 1-3 in the castle.

Byg0 info woodpiles.bmp

Woodpiles: You can get woodpiles from the sawmill in the castle if you choose to build one, or find them in chests, both visible/sea chests/digged up ones.
Close to the castle an inn can be build for 1 woodpile after you help the innkeeper finding a drunkard. You will then have access to creatures, some spells and occationally items. The inn can be upgraded for kill proofs which also grants you leadership in return. After fully being upgraded you can gamble in the inn.

Furthermore, in each map there will be around 5 building sites where you can build a random building for 2 woodpiles. You will have a builder with you (at one of the valkyrie slots in the hero menu). Here is an example of a building site:

Byg1 valg.bmp

And vupti, a random building is created. It is completely random which building that will be build at a particular site. This Building is a rare one with a few level 5's. Some have items, scrolls, recipies or creatures or a mix.

Bygget 2.bmp


Another Building choice in the starting area:

Arturok 3valg (2).bmp






BTW, I will post more pics about the game in the days to come.

Last edited by raknefne; 02-17-2017 at 09:24 AM.
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  #2  
Old 02-17-2017, 09:49 AM
Javiwii Javiwii is offline
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Default

It sounds very interesting, I can not wait to try the mod ^^
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  #3  
Old 02-17-2017, 11:47 AM
raknefne raknefne is offline
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Default Map example

Here're some pics from one of the new maps, "Hrasken". The 2 first pics show the randomness in the landscape. In the first the bridge is blocked by a tree but in another game not. In this game I have to access the other site by going down the dungeon.

Hrask 2 bloktræstamme (3).bmp

Also an example of map difference: There's a fence to the left blocking the passage. Other games it is blocked a different place, still I can always get to all areas.

Hrask 3 blokhegn (2).bmp

The 3rd pics show a scene from the Hrask Dungeon, a huge dungeon:

Hrask 6 dungy.bmp

... and a new arena in the dungeon:

Hrask 8 arena (2).bmp
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  #4  
Old 02-19-2017, 09:57 AM
raknefne raknefne is offline
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Default More pics from the mod.

Here are some more pics from the demon + undead map, Zellock :

zellock 1 (2).bmp

zellock 3 (2).bmp

zellock 4.bmp

The following one of the new arenas:

zellock arena (2).bmp

A new arena from a cave in Zellock:

zellock sniplin arena (2).bmp

You also see a huge yellow fly to the right on the battlefield. It is my companion. A companion is like a 6th stack but there are only 1 in the stack. When the hero levels up the companion does too in Health, Defence etc. It will automatically resurrect for the next battle if it dies in battle. Can be used as cannon fodder or tank.
So far it is the same 7 companions as in Hylfire. In the first map I can choose between 3 random of them. And if I have chosen "Arena" at Arturok (shown at the end of the first post in this thread), I'll be able to rechoose companions until I get the one I want. It costs 5 kill proofs to do that.

Last edited by raknefne; 02-19-2017 at 10:08 AM. Reason: updating last bottom note
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  #5  
Old 02-23-2017, 10:51 AM
ataris ataris is offline
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Default Wow

Can't wait for the new mod Maybe you can share video from the new mod?
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  #6  
Old 02-26-2017, 11:21 AM
raknefne raknefne is offline
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Default Trooptalk after battle

Don't think I'll get around to a video...

As in Hylfire you have a chance for trooptalk:
After battle your mentor, Acrimaldo, might give you an opportunity to talk to your troops. You can get a boost from your level 1-3 troops, anything from gold, rage, mana, new units etc.
That means if you carry for instance Miners in your army or in the Reserve you can get 1.500 gold pr. hero level. If you carry Gardeners they can change into Royal thorns etc.

I have made a post in this forum about which creatures gives which bonus:
http://forum.1cpublishing.eu/showthr...229790&page=13 (post#126)

or download the list here: Trooptalk.txt

Last edited by raknefne; 03-04-2017 at 06:32 PM. Reason: UPDATED trooptalk with all excisting creatures in the trooptalk
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  #7  
Old 03-05-2017, 04:26 AM
aristobal aristobal is offline
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Good day. What about the following. Game generates skills pool at the start of game but in lower quantities then in vanila. For example not 39 skills but only random 27 skills. Why? No need such big pool of skils in vanila. For example, what use of such big number of spells distributed by 4 schools? It seem to be excessive.
And it will be very good if players have an another way to use runes and crystalls, for example to upgrade some (2 per class) items, given them new qualities.
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