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  #1  
Old 01-30-2017, 04:40 AM
western0221 western0221 is offline
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Default BigshipGeneric bug

Not only 4.13.2m , at least 4.12.2m had the same bug.

When we play a single mission (or a quick mission) and a carrier ship is heavily damaged , sinks .... dies,
NullPointerException happens and fps drops about 3 - 5 secs in Die() method.
Game doesn't crash and we can continue our flight after that exception.
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  #2  
Old 07-29-2017, 12:35 AM
cacha cacha is offline
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Default Brs-132

Two old bugs that should be very easy to fix:

The BRS-132 rockets seem to do no damage against ships. This bug has been around for many versions, but these rockets could kill ships in 4.06. The RS-132 work as expected, and can sink a ship in a few hits.
The BRS-132 are the default loadout for the single mission IL-2 N7, so I guess they are the intended to be effective against ships.

The BI-6 still has unlimited fuel for its ramjets. I think this bug has been around since the plane was introduced.
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  #3  
Old 07-29-2017, 04:43 AM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by cacha View Post
The BI-6 still has unlimited fuel for its ramjets. I think this bug has been around since the plane was introduced.
The ramjets do eventually run out of fuel. I agree that the time they run for seems excessive though, given that ramjets are not usually considered to be fuel efficient. I fly the BI-6 quite a bit. Despite all its traps for unsuspecting pilots (including the autopilot that flies into the ground in a moderately tight turn) it's my favourite "what if" aircraft in the game! I wish the engine glow would go on and off with the ramjets though ...
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  #4  
Old 07-31-2017, 07:59 PM
cacha cacha is offline
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Quote:
Originally Posted by JacksonsGhost View Post
The ramjets do eventually run out of fuel. I agree that the time they run for seems excessive though, given that ramjets are not usually considered to be fuel efficient. I fly the BI-6 quite a bit. Despite all its traps for unsuspecting pilots (including the autopilot that flies into the ground in a moderately tight turn) it's my favourite "what if" aircraft in the game! I wish the engine glow would go on and off with the ramjets though ...
Yes, you are right. I assumed they were glitched after setting the fuel to 10% and flying for around 5 minutes at 8x time compression. Sorry about that.
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  #5  
Old 06-20-2019, 01:25 AM
sturmovikfan101 sturmovikfan101 is offline
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On quick mission builder with float planes setting scramble starts on runway rather than water.

Last edited by sturmovikfan101; 06-20-2019 at 01:42 AM.
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  #6  
Old 06-20-2019, 06:59 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by sturmovikfan101 View Post
On quick mission builder with float planes setting scramble starts on runway rather than water.
This is a limitation with how the QMB missions are created and not a bug. The QMB is a very simple find and replace program that fools the user into believing something major is happening. The QMB does not distinguish between land and sea planes when it generates the mission. It strictly alters the Class air.(plane type) line in the .mis file. To have sea planes start on the water the mission creator had to use one of the sea plane bases in the QMB template. I personally do not know of any QMB templates that used a sea base instead of a land base for a SCRAMBLE scenario so you will always have trouble with sea planes in a QMB mission that is set to SCRAMBLE.

This KB article at M4T explains how to create QMB templates in more detail.
Adding your favorite map to the Quick Mission Builder: http://www.mission4today.com/index.p...p=show&kid=621


Wheels
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  #7  
Old 12-09-2019, 05:23 PM
sturmovikfan101 sturmovikfan101 is offline
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one of the Japanese ki planes, the pilot has his head sticking through the tip top part of the canopy glass.

just checked, it's the ki-100 when the pilot turns his head to the left or right and looks up
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