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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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The little monitors always dropped the shining turrets but the large ones never dropped guns to my knowledge in vanilla. Those major caliber turrets have to be a star rover thing because I have played with the fleet, mothership and missile mods installed several times and never had them drop.
For a point of reference, I installed one of each on the silver arrow that is buyable under the "other" mothership menu and are huge on the ship. They do not fire on fighters but they did fire on a butcher and I assume they work like major caliber cannons in that they only target capital ships. My guess is they are installed on similar asteroid monitors that Star Rover added to the game and they just used the Hesphestus ones as a template. Np on the save. I have taken to making hard saves at several points in case you need them so just ask. |
#2
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https://drive.google.com/open?id=0B0...XdQVGppUnhjcWM
Game saved attached for the following bug: In the Argon sector I took the quest to escort the two FTU Walrus to Al-Ariash. I take the portal to Aurora, which is the next step, and the two Walrus follow me. I am now stuck at the portal in Aurora and cannot move. I can launch fighters but they cannot move once they are in space. I have reloaded, quit game and loaded fresh and saved/reloaded a new save. I have tried manually attacking the Walrus but neither the mothership or fighters attack. I can open all function menus. I am currently flying the Radamanta with Bryna & KT as my "firmware" |
#3
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Could you please send a save before you entered said system?, a save which also is like 2+ Jumps away from said system would also be nice right now.
Because the damage is allready done at that save and I can't gather much info, the LOG wants to tell me the whole MQLE Structure has been purged (Saying there are no Quest Label's around at all) and that's pretty devastating. Note: In the save you gave me I still can happily move my ships around without any problem whats-o-ever. TL;DR: 1 Save before entering said system, and another one where you are 2+ jumps away from said system. ^^^^^^^^^^^^ That whole post only refers to the second savegame you gave me, still need to test a bit more with the first one. Sorry for the delayed reply. EDIT: I just updated MQLE to 1.6, which now enables me to load the entire Structure of MQLE and its QuestLabel environment from a simple .lua File, with that I could re-load the structure of it and the game did in fact work again after using hyperjumps to re-enter the system, but that still despawned the ftu ships. I still really want to know what would cause MQLE to go haywire like that, hope to see those savefiles soon.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-28-2016 at 07:20 PM. |
#4
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Sooo, about the saves?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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Do I install [0.6.1.9P2] Enable Trucidation's Missile Mod before or after Expansion Mod [0.6.1.9P2]-RC2 Update?
Last edited by SARFAX; 12-29-2016 at 03:09 PM. |
#6
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The order is not important, as the Files from the Missiles Mod do not Interfere with the files changed by RC2, but you should still install missiles mod and any optional ever After installing the thing its based on.
So yeah, after.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#7
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Expansion Mod 0.6.1.9P2-RC3 RELEASED.
--------------------------------------- SW3.Expansion.v0.6.1.9P2-RC3 w/ Optionals in Archive Release Download *Requires: MAIN,RESOURCES --------------------------------------- Bug Fixed: MSSwitchBlock story crasher at Ahilles when you choose to Decline. Bug not Fixed: The one Lotrek reported me.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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