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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Quick update. I figured out the Bryna & Kt issue finally.
I went tinkering through the files looking at the Pilots.xml file and could not find Bryna. After opening more files, I found out that they are not considered pilots but as firmware. So, not changing any files, I reloaded my game. I went to the maintenance station and bought firmware mark 1 from the base game section of the station. I then went to the GW canteen and poof magically Bryna & KT reappeared. I think what I did at the beginning was click on them in the canteen and got the insufficient credits message and that is what took them off the listing. I tested this with a new game start and that is what happened. Seems there is a function hook that is different for pilots that stops them from being removed from the list that Bryna & KT lack since they are considered firmware. |
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#2
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Quote:
And about the Hephaestus turrets: I have honestly no clue whats-o-ever why these things drop, I mean... they didn't in vanillla, did they?. I did not change any drop functions or anything like that, so I have no idea on how to fix that bug at all. Still working on that RC3, the save game helped me great, thanks for providing me with it, it speeds up the bugfixing process very much.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#3
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The little monitors always dropped the shining turrets but the large ones never dropped guns to my knowledge in vanilla. Those major caliber turrets have to be a star rover thing because I have played with the fleet, mothership and missile mods installed several times and never had them drop.
For a point of reference, I installed one of each on the silver arrow that is buyable under the "other" mothership menu and are huge on the ship. They do not fire on fighters but they did fire on a butcher and I assume they work like major caliber cannons in that they only target capital ships. My guess is they are installed on similar asteroid monitors that Star Rover added to the game and they just used the Hesphestus ones as a template. Np on the save. I have taken to making hard saves at several points in case you need them so just ask. |
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#4
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https://drive.google.com/open?id=0B0...XdQVGppUnhjcWM
Game saved attached for the following bug: In the Argon sector I took the quest to escort the two FTU Walrus to Al-Ariash. I take the portal to Aurora, which is the next step, and the two Walrus follow me. I am now stuck at the portal in Aurora and cannot move. I can launch fighters but they cannot move once they are in space. I have reloaded, quit game and loaded fresh and saved/reloaded a new save. I have tried manually attacking the Walrus but neither the mothership or fighters attack. I can open all function menus. I am currently flying the Radamanta with Bryna & KT as my "firmware" |
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#5
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Could you please send a save before you entered said system?, a save which also is like 2+ Jumps away from said system would also be nice right now.
Because the damage is allready done at that save and I can't gather much info, the LOG wants to tell me the whole MQLE Structure has been purged (Saying there are no Quest Label's around at all) and that's pretty devastating. Note: In the save you gave me I still can happily move my ships around without any problem whats-o-ever. TL;DR: 1 Save before entering said system, and another one where you are 2+ jumps away from said system. ^^^^^^^^^^^^ That whole post only refers to the second savegame you gave me, still need to test a bit more with the first one. Sorry for the delayed reply. EDIT: I just updated MQLE to 1.6, which now enables me to load the entire Structure of MQLE and its QuestLabel environment from a simple .lua File, with that I could re-load the structure of it and the game did in fact work again after using hyperjumps to re-enter the system, but that still despawned the ftu ships. I still really want to know what would cause MQLE to go haywire like that, hope to see those savefiles soon.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-28-2016 at 08:20 PM. |
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#6
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Sooo, about the saves?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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Do I install [0.6.1.9P2] Enable Trucidation's Missile Mod before or after Expansion Mod [0.6.1.9P2]-RC2 Update?
Last edited by SARFAX; 12-29-2016 at 04:09 PM. |
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