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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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Some of you -may- wonder of why the next update takes so long, its because FRICKIN 0.6.2X, it has been in planning for quite a long time.
There are many features that need to be finsihed for that version to be Released, and alot of Bugfixes too. Something that may get Released sooner is the AIX Preview, AIX is the name for the new CPU Players, if everything goes well, but only then, I can expect a Pre-Release version of the AI's in maybe Early Jan 2017. I would try to get it done sooner, but ATM I've got quite big load of school stuffs todo. --------------------------------------- PROGRESS (MORE OR LESS) -RCFF = Very little work done, since I focus on AIX atm. -SWTD = Not even Started (Still in planning, but it probably WONT make it into 0.6.2X (if its even going to be included ever) -Conflict Events 3 = The Final replacement for Conflict Events 2, this will use a very efficient config table and all kinds of fancy stuff. -AIX = Huge Progress on the Global-Map pathfinding, although I still have to code some programs to automatically generates some LUA code for me for certain taks the AI's might need to do, its going very will with the AI Project. -MQLE = Added even more Diagnostic functionality, "here's" the newest and latest Version of it, only install it if you want to help me test this newly added Script, installation instructions are in the readme. -SW3.Cinema = 90% Done, everythings thats left is a tiny bug I have to squash. There IS some more Content thats planned for 0.6.2X, but im not ready to talk about that, we'll see if I have more to say in LOG #03. --------------------------------------- FINAL WORDS If anyone finds any undiscovered bugs, please let me know ASAP, although im working on the 0.6.2X mainly, I still want to have a decently polished version of the 0.6.1.9P-Hotfix #11. Cheers!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 11-25-2016 at 02:09 PM. |
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#2
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Are you people still seeing Random Contacts?, or did I kill em in the latest hotfix?.
Since they are working on my side, I wanted to ask.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#3
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Hello my friend
Working retail and the holidays have had me so swamped. I have not had time to bug hunt. I should have a block of time in early/mid Jan and am getting the itch to play yet another time. I was wondering if there was an update or patch "planned"(haha I know right) for about that time that you would need help with. |
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#4
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Well, there is the 0.6.2X Preview Update that will most likely come out early next year (atleast thats the plan)
But before that comes out I plan to release 0.6.1.9-P2, which will include all the hotfixes and a working version of SW Cinema, which I plan to release somewhere next week. Glad you're still around after all this time ;)
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#5
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Good to know thanks. I'll keep an eye out for it.
And no good sir, I am happy that YOU are still around after all this time. I truly appreciate someone still modding this game after all these years, Kudos. All I do is pester the ether. |
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#6
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The Update is going to be Released Today if everything goes well.
It was actually supposed to be released yesterday, but a tiny little nasty bug was still present and running, so I hope I can squash it today in order to finally release this Update. This will be the last actual update before 0.6.2X (excluding potential Hotfixes/Patches) DL: Soon
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-20-2016 at 01:02 AM. |
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#7
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RELEASED (Changelog inside)
---------------------------------- This update contains all Previous Hotfixe's and Patches, it also contains SW3 Cinema [Press F9] to Check it out!. Press it once to tp to the system, and then again to Open the menu (If you're in the system) Link: http://www.moddb.com/mods/sw3exp/dow...9p2-rc2-update *edited with rc2 version *NOTE: This Update once again supports Trucidation's Missile Mod. Complete Optionals list: -D3D9 Hooks for 60, 144 and 250 Hz Monitors. (For smoother mouse) -Missile Mod by Trucidation -Deactivation of StarRover Armor Simulation ---------------------------------- So... why did it take a bit longer? Answer: I didn't thought Star Wolves hates Vector3(0, 0, 0)'s so much, I just thought if I didn't put any starting coords in those vectors3's the SW Engine would just use defaults instead, but seemingly this wasn't the case *facepalm*. But hey, I've got some Info about the new Faction which will be added in 0.6.2X. " The Prestus Corporation " They will use mostly use 3D Models of EVE Online as Ship meshes, and will have their own Unique Weapons with Custom PFX, Modules and Systems. A Bit of a background Story will also be added. Heres some eyecandy in a 7z https://openload.co/f/CK7AQwFxDgM/EVEScreens.7z
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-29-2016 at 01:30 AM. |
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