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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#34
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Every big thing starts out small.......
So im currently trying to understand the RCFF fleet script. Not saying that I understand even a quarter of it The last time I made or modified a script was years ago. I have a few questions tough. Quote:
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For example if I set min 30. max 60. What would that mean? Also, can I set the fleets to only became active when the story progressed to some point? Corporations free for all war for example. Im thinking about making some: -Pirate raiding parties (attacking one or two stations before retreating) -Empire related border guards (patrolling between two stations that are closest to the portal leading to their enemies) -Mercs on pirate hunt -Berserk fleets |
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