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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #34  
Old 10-15-2016, 03:03 PM
EmileKhadaji EmileKhadaji is offline
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Join Date: Aug 2012
Posts: 23
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Every big thing starts out small.......

So im currently trying to understand the RCFF fleet script. Not saying that I understand even a quarter of it
The last time I made or modified a script was years ago.

I have a few questions tough.

Quote:
Waiting Time
InitialWait = 100,
IntervalWait = 250,
This is a timer for it?

Quote:
Prop_SystemTable = SysList_Navy,
Means they are only spawning in the faction system? Can a specific system be named here for an invasion like event?

Quote:
Prop_AllowTimerTrigger = {FALSE, 180, ""},
Prop_EnableChanceTrigger = {FALSE, 50, 160, ""},
Setting these "TRUE" would enable the script yes? And whats the second number? (160)

Quote:
Prop_ManualEscortTable
The strength values. What are the limits?
For example if I set min 30. max 60. What would that mean?

Also, can I set the fleets to only became active when the story progressed to some point? Corporations free for all war for example.


Im thinking about making some:
-Pirate raiding parties (attacking one or two stations before retreating)
-Empire related border guards (patrolling between two stations that are closest to the portal leading to their enemies)
-Mercs on pirate hunt
-Berserk fleets
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