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#1
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#2
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There could always be a turn limit, though, I guess where you either lose the battle or start sustaining lots of damage. Note that I took the other tact where I make your troops tired, and you can't regenerate mana / rage any more, etc. so I think this makes up for it pretty well... Quote:
I'm playing (or at least I was) Ice & Fire right now since I never played it all the way through. Unfortunately, I haven't played it in about a month since I have so many other things that are soaking up my time right now... Matt |
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#3
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The turn limit is an interesting concept. Moreover, probably complementary with your current penalties approach. First time I saw the penalties in action I really like the concept and how it was implemented, by the way. It makes sense the troops get fatigued over time. Quote:
Minor bugs: - Polar bears critical percent chance bonus derived from Barbarian presence is apparently not applied. The morale bonus shows up/is displayed, and as a consequence attack and defence are improved, but the critical percent remains the same. - Rockfall can frighten instead of stun. It feels ok, though. Watch meteors falling from the sky must be quite scary. A typo: - All bleeding creatures show up as attacked by a werewolf. I mean, when you place the cursor over their claw icon, the description always point to the lupines, regardless the source of the damage. |
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#4
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Okay, sorry for the late reply - so many other things going on for me right now... I have no plans to fix any of this stuff in the near term, but hopefully once my schedule frees up I'll get back to this stuff... Matt |
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#5
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It would be possible to insert a countdown within combat? I mean, that you only have x seconds per turn to decide your next play/move.
I really miss such a feature. |
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#6
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Uhmmm I don't think so since I think it would violate the turn-based paradigm of the tactical combat system that is hard coded into the game.
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#7
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I've been playing my Warrior game for a while
- Gizmo feels overpowered. You can resurrect infinite units with it. Should be definitely nerfed, in my opinion. - Sometimes Evil Beholders take control of their own companions instead of player's. Last edited by Sirlancelot; 09-12-2017 at 08:21 PM. |
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