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  #1  
Old 09-24-2016, 10:35 AM
Jumpy Jumpy is offline
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Default Spitfire Take-off Sequence

I was playing off line and was curious when I noticed AI lowers flaps prior to take-off in the Spitfire.

This is incorrect. The spitfire did not use flaps for take-off. Flaps are either up or down, for reducing airspeed. Can this be corrected in the next update?

I also want to express my appreciation for the work done by TD.

I am constantly amazed by the effort and quality of their work.
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Old 10-02-2016, 09:04 PM
SPEKTRE76 SPEKTRE76 is offline
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What happened to the triggers? And the point markers? The one's where we can pick 50pts, 100pts, 500pts ect?
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Old 10-12-2016, 03:44 AM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by SPEKTRE76 View Post
What happened to the triggers? And the point markers? The one's where we can pick 50pts, 100pts, 500pts ect?
There are point markers in HSFX but I don't think there are any in the stock game.


Wheels
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Old 12-11-2016, 12:05 PM
Jure_502 Jure_502 is offline
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Hi!

I noticed a bug with A6M5 zero. Ahen engine starts propeller spinner changes color to red. This happened to me online.
Here's the track:
Attached Files
File Type: zip Zero1945BUG.zip (1.32 MB, 4 views)
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  #5  
Old 12-11-2016, 01:29 PM
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Janosch Janosch is offline
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Originally Posted by Jure_502 View Post
I noticed a bug with A6M5 zero. Ahen engine starts propeller spinner changes color to red. This happened to me online.
Here's the track:
It's a skinning oversight, most likely in the file A6M7 PLAIN.bmp. The spinner does indeed use different part of a skin depending on how fast it's spinning. If you view the skin, you can see a solid bright red square shaped area on the right. That's the error. The low rpm/stopped spinner area is correct, and can be found around the middle left area.

Btw, most of the Yak skins and many canopy areas could use a rehaul. For example, Yak skins get streched and the mouth of Yak-9U's cannon gets texture from the instrument panel :/
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