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#1
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Yup NTRK stands for Network TRK. It's a packet recorder, so it's like a mini network game. In your conf.ini, make sure your rate is set to the LAN setting (or use the game interface to do this). Especially helpful when you make NTRK in SP mode—the network rate still plays a role.
What is captured is any/all events that are flagged to BE captured. Some issues relate to what "STATE" an object is in the game. For example, around 4.09 or so, the Gunsight dimmer was always captured in the wrong initial state. This was fixed... In 4.13.1, sometimes the bomb bay doors are in the wrong initial state, etc. And most of all the bombsite clutch's initial state is NOT captured correctly. I hope to see this get fixed!! Objects away from the host don't get the same packet priority, so you'll see some weird warpy-things. Especially noticeable in Multiplayer NTRK recording.' Quote:
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#2
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Right, bomb bay doors wrong position is typical. I cursed myself for not closing them many times until I realised it was just recording glitch.
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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#3
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Thanks Tolwyn for the explanation! Possibly my workaround is just wishful thinking...
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#4
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The R-5 pilot skins change from the selected skin to the default when switching view from cockpit to gunner to exterior.
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#5
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The course autopilot doesn't work on the JU-88 A17 and only works like a level stabilizer.
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#6
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When you're leading a bomber formation and your #2 leaves his bomb bay doors open after the bomb run, while everyone else in the formation closes theirs.
It that being addressed? |
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#7
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I kind of like that. Small mistakes make the AI appear more human.
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