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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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Well "seemingly" I have found an solution, I have now replaced the old quest files for XT24 with some new vanilla ones, then just re-applied my adaptions, which is only the MS Switch Block.
It seems the hard crash is gone, im going to release RC-7 somewhere this day. [CHANGELOG] *Added Autosave-Feature (Configurable inside InitTeamScript.script) // There are only triggered hard-saves, but no actual Auto-Save per X Minutes, this is the ultimate solution for all your rages (when you forget to save often) *Fixed Hardcrash in XT24 for all storylines which lead to that system. *The new Templar Weapons & Stuffs now have Transparent backgrounds. *Conflict Events 2 - This is a new feature which will generate random Faction Fights inside the system you are currently in, its really diverse, it can go by Aliens vs Berserkers, MSF vs NESF, or just Precursors against Traders. But be aware, that the spawning chance is extremely low, so its a kinda Rare thing to happen.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#2
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Here it is, the changelog is in the previous post.
Download Link As always, please contact me immediatley when you find any story related hard-crashes. *Note: This is the last RC, the next version will be 0.6.2X. *Note 2: The Respawn script has not been touched this time, but I will work on it until the next version comes around.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 04-25-2016 at 10:40 AM. |
#3
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Remember the time I said RC7 will be the last RC?, I lied.
I hope this to be the last "hot-hotfix", so I can continue working on the cool stuff once again. Download Link [RC8] [CHANGELOG] *Fixed Storybug early in the game when you side with Heretic. *Debug Mode is now off *Added some Missing IMD's & Textures *One new E-Templar System!, check out the Charon system to access the portal to it. *2 New Exclusive E-Templar Rockets *2 New E-Templar MIRV's You REALLY don't want to attack any templars equipped with these rockets, unless you're insane.. I mean, like, INSANELY INSANE. I actually had them made quite some time ago, so no dev-time was wasted on this, I just forgot to include it. Enjoy the (hopefully) bug-free experience of the Story. Contact me asap when there are any more story breaking bugs, gotta catch 'em all, you know?.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-03-2016 at 09:37 PM. |
#4
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The InitTeamScript still adds scores of weapons and fighters left over from the debug version's Hurricane MS. Specifically, the following 4 lines should be commented out (or deleted):
mothership:AddModuleToInventory("AC5", 20); mothership:AddModuleToInventory("PLC3", 20); mothership:AddShipToInventory("gw_Butcher_pl0",20) ; mothership:AddShipToInventory("hatchet_pl0",20); |
#5
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Fixed & Reuploaded RC8, like how many times Did I forget to change this?
I think im breaking records ATM.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-03-2016 at 09:37 PM. |
#6
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From where are all these posts coming from?, sorry for the (very) late reply, but it seems your post was hidden for quite some time, or atleast hidden until the next page got created.
About the Walrus without GUI, yes, its something I am not capable of to fix of course Im able to create custom GUI's for Ships, but each time I have added an GUI to any Walrus, the game would just get an Runtime Termination error, without any real hint about why, So thats why I have to leave it without any GUI.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#7
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Can you post the stats for the following:
-"TE Gunslinger" - Stronger version of the T. Gunslinger -"TE Trident" - Stronger version of the T. Trident -"TE Hrimturs" - Stronger version of the T. Hrimturs -"TE Raptor" - Stronger version of the T. Raptor -"E Butcher" Stronger version of the Butcher ... please? Thanks. |
#8
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More bugs:
1. Selecting any of the TE fighters for purchase does nothing. No money is subtracted and the fighter is not purchased. 2. Selecting any of the 3 Astarte upgrades does nothing. No money is subtracted and no upgrade is applied. I also have a question regarding the new TE weapons (I haven't tried buying any of them, as I suspect their menus are bugged also). All of these new weapons, according to the numbers you posted in the Changelog, appear to have low DPS, mainly due to having low ROF, if I'm reading the numbers correctly (first number being damage and second number being ROF). For example, you posted 32 x 32 damage for the Sanctum Gladium, while the (2nd gen) AML Rapier is 80 x 20. You list the Quies Sanctum Gladium as 512 x 3; very high damage but very low ROF, compared with a Rage at 65 x 60. I thought these were intended to be superior to non-Templar weapons? What am I missing? |
#9
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OK just started a new game with the hotfix. Only in the beginning stages but here are a couple things I've noticed:
I see the walrus issue was already brought up so scratch that one. When I switched from the walrus to Ray's transport the pop up window to accept the change, my mouse was disabled and the only allowable input was to press enter, which accepted it. When I switched to the fist mothership the same pop up but I was able to use my mouse to choose. Neither Ray's transport or the mothership shields regenerate. I cannot say for the Walrus as I did not take any damage when flying that boat. The only way I could get them back up was to dock, remove the shield, reinstall and leave station, which would give me full shields. Even when I did that, if I lost any shield, it never regenerated. That's it for now, only had a short time to play this morning, more to follow. |
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