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#1
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I guess this is the right thread to post this. New I- 16 cockpits look real nice, but the side-slip indicator appears to move in the wrong direction, that is, when I "step on the ball" it moves further in the same direction. Is this so just for me, or has anyone else noticed it?
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#2
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I'm using international version in English language. It seems that accented vowels such as umlauts, etc. don't show up properly in menu squadron lists. See for example:
http://www.mission4today.com/index.p...at=10191&pos=0 I did not have this problem before installing the 4.13.1 patch. Is anyone else having this issue, or is something with my system? (Some sort of ASCII issue?) Also, I was a bit disappointed to see that many special default skins for the He-111H-2 and H-6 are now missing. There are no longer any desert or even winter default skins, except for the H-2. Also, the specialty Romanian and Hungarian default skins with colored tails are missing. TD, you have been doing a wonderful job upgrading the default skins. Please, let's not lose any... |
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#3
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I have this problem as well, using the same version.
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#4
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When opening the canopy while inflight, the sound doesn't change, like it did in the previous version. I only tested this with F4U-1D and early Ki-43.
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#5
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Just had my first R5 load out problem in an older mission, made a mission entitled DE_Belenhino, it was about attacking armored trains etc. The R5 load out was gun pods and 4x fab 100 bombs, now that load out dosnt exist anymore, so when the mission opens, planes fall from the sky and explode. This back wards compatability issue is annoying indeed.
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#6
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Quote:
__________________
work hard, fly fast |
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#7
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Damage model bugs with the R-5 family:
* Wheels can be hit by gunfire but can't be broken off. * Landing gear struts aren't modeled and can't be hit or broken. * Tail skid doesn't have a damage model and can't be hit or broken. * Hits to vertical stabilizer cause rudder to break off. * Rudder is very hard to break off - you need to hit it in a certain spot. * Rudder is extremely easy to damage - just one bullet triggers the damage textures. * Certain sections of the rudder (bottom area, below elevators) aren't modeled, so hits to that location have no effect. * Horizontal and Vertical stabilizers are very hard to break. It's easier to break the rear fuselage! * Rear fuselage is very easy to break compared to just about any other part of the aircraft. * Elevators are very hard to break, but ridiculously easy to damage (just 1 bullet triggers damage textures). * Wing struts don't have a damage model and can't be hit or broken. * Hits to rear fuselage cause damage to central upper wing section. * Ailerons can't be damaged or broken off. * Fatal damage to any section of the upper wing causes the outer section of the wing to break. * The central upper wing section is very hard to damage and can't be broken. * Hits to the central upper wing trigger damage textures on rear fuselage. * The lower wing sections are extremely difficult to break - much harder than the outer upper wing section. * The lower wings are modeled as single parts so damage textures don't always show up in the correct locations. * Hits to the fuel tanks easily triggers an explosion, even with just 2-3 non-incendiary bullets. * The engine seems very tough for a small inline engine. It can absorb as much damage (5-6 .50 caliber bullets) as the DB-605 engine in the Bf-109 or the Merlin engine in the Spitfire before it stops! Realistically, the R-5's engine isn't that much larger than a truck engine, so just 1-2 .50 caliber bullets ought to stop it fairly quickly. * Destruction of the engine triggers an explosion, which is unrealistic. (This might just be the fatal damage explosion effect). * The fatal damage/crash explosion effect is probably has more energy than gas in the fuel tanks could realistically provide! It's probably based on the 25 or 50 kg bomb explosion effect, which is too powerful. For small planes like the R-5 or Fi-156, the "fatal damage" explosion effect should be really small, or should just be replaced by an engine fire effect with no explosion. * On R-5 and SSS the rear guns aren't modeled, they can't be hit or damaged. Last edited by Pursuivant; 04-15-2016 at 10:53 PM. |
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#8
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Quote:
Flying a LW campaign and after reading the briefing, when going to the Arming screen that shows your unit name, instead of "JG 51 Mölders" it now shows "JG 51 M:lders". This only occurred since updating to 4.13.1. |
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