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  #1  
Old 03-21-2016, 04:01 AM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Pursuivant View Post
~120 kph for unarmored trains)
120kph..... as far as German trains go that might be a bit of a stretch for anything other than the largest passenger class loco's like the Br 01.

Even a largest freight loco's like the Br 44s, 50s, etc could only manage around 80 kph, while the BR55 that is currently modeled is more likely not be able to push more than about 45kph (correction if it is a later class "Prussian G 8.1" then 55kph).
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Last edited by Spudkopf; 03-22-2016 at 10:43 AM.
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Old 03-22-2016, 11:36 AM
Pursuivant Pursuivant is offline
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120kph..... as far as German trains go that might be a bit of a stretch for anything other than the largest passenger class loco's like the Br 01.
The numbers I gave are very generalized. The ~120 kph speed would only apply to an express passenger train traveling on very good, straight, tracks in good weather conditions. This would be representative of "high balling" speeds for a US passenger locomotive of the period, or for the fastest UK express trains.

Realistically, local trains and goods/freight trains traveled much slower, especially if there was risk of enemy attack or sabotage, if the roadbed was in poor shape, or if the tracks were on an incline or curved. So, the speeds you gave are far more representative.

But, my idea of letting mission builders set speeds for vehicles at some level less than maximum still holds.

Last edited by Pursuivant; 03-22-2016 at 11:45 AM.
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Old 03-22-2016, 06:27 PM
RPS69 RPS69 is offline
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Trains travel at maximum speeds on straight lines, and have a safety speed when taking turns.
They also have issues with slight climbs nad slgiht descents.

So, asking for that may be better than setting speeds by mission builders.
Still, I'm enormously happy with the vissual differences, I love ground objects that comes to life again. This heartfelt improvement on trains, shows a lot of love from the makers.

Also, tracks implemented in the game, doesn't have turns. They turn at 45°.
So, there is a hell of a job to get this beautys to their true value.

It seems that they have been designed, as all ground vehicles, as a minor decoration set, and there behavior was simplified so as not to tax the system with more calculations. They were like that since 2001.

Putting them to something real, will imply building a whole game on itself.

What you are asking, is that they got more than 2WP, and the possibility to choose speeds in between.
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Old 03-23-2016, 02:37 PM
Pursuivant Pursuivant is offline
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Still, I'm enormously happy with the vissual differences, I love ground objects that comes to life again. This heartfelt improvement on trains, shows a lot of love from the makers.
Agreed! No complaints with the new ground objects.

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Also, tracks implemented in the game, doesn't have turns. They turn at 45°.
Yeah. That's just weird. It would still be nice to have smooth curves for roads and railroads. I wonder if 45* bends are due to limits to IL2's maps, or due to vehicle AI?

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Originally Posted by RPS69 View Post
It seems that they have been designed, as all ground vehicles, as a minor decoration set, and there behavior was simplified so as not to tax the system with more calculations.
But, many calculations, like base speed, cornering speed, braking and acceleration rates, and travel path, can be made when the mission loads. Once "locked in" they shouldn't tax system resources that much during the mission.

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Putting them to something real, will imply building a whole game on itself.
Unfortunately. It's not a matter of improving what's already there, it's a matter of adding an entirely new element to the game. Actual AI programming for ground vehicles would probably be fairly simple if it was already there.

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Originally Posted by RPS69 View Post
What you are asking, is that they got more than 2WP, and the possibility to choose speeds in between.
No. Specifying more than two Waypoints isn't necessary, although it would be nice to have. I'm just asking for the ability to set speed to some level less than maximum for the entire run.

For realistic cornering behavior, mission builders could set maximum speed to maximum cornering speed.

No need to mess with the physics of actual ground vehicle movement - like acceleration and deceleration rates, traction, inclines, or centripetal forces during turns.
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Old 03-27-2016, 08:07 PM
stovak stovak is offline
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A couple of bugs:

In Hurricanes, when you lower the landing flaps the sound effect doesn't stop when the flaps are down. It does stop when your speed falls below 80mph, but will start again if you increase speed above 80mph. It works correctly for the other flap settings.


In the P40C/Tomahawk IIb, when pressing the brake pedal - instead of the pedal moving, the cable attached to it rotates up like a fishing rod. I guess the wrong object was selected when setting the rotation axis. It works correctly in the P40B/Tomahawk IIa models.
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  #6  
Old 03-28-2016, 04:01 PM
stugumby stugumby is offline
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He 111h6 responds with on screen message when using open/close Bombay key.
Il4 ,Pe 2 also have bomb doors opening while carrying only fab 250 under fuselage.
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