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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#1
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I will once again bust your balls and announce a bug... fighters with high maneuverability way too often get stuck in a spinning loop...after i bought the new TE gunslinger i have to more and more jump systems to reset my fighters... imo fighters don't need that much maneuverability since in a big fight there is not enough room to rotate and sometimes fighters bump into each other and they take too long to get back in position, even fighters with high maneuverability take too long to re-engage. note that i had tigers loop before but not crazy often. end rant
Edit: The back button has been disabled in the templar turret menu, when you are able send me a quick fix, and in return i will tell you which turrets need fixing. also the custom motherships are there now, i will try them out soon Last edited by tyrotrela; 03-12-2016 at 11:49 PM. Reason: edit |
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#2
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Hm, kinda funny considering I just increased the maneuverability just about 1 on every TE Fighter, but yeah I will just reset them.
RC-5 Released. -Fixed: Go Back Button in the Templar's Turret Menu. -Reduced amount of chance that Templar TE Vessels will get stuck in the infinite loop bug.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-13-2016 at 12:52 PM. |
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#3
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So, i was able to purchase turrets since the last update and it goes as thus:
Working: Pulsans sol rapid pulse, Pulsan super pulse, purpura inferno, Sanctum Gladium. Working with rof bug: Anima exterminus, Coronam Working with display bug: Quies sanctum, Liquefacio, Pulsans sol pulse laser PS. Still cant buy the custom motherships, i can afford the Abbadon, but i get kicked out once i try to, however all this grinding allowed me to push the limit on the x8.exe. 3 hours working non stop without crashing, it does have problem loading the save in the same system but not in others, hope this helped |
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#4
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Working on it, will edit this post when RC-6 is out.
btw: what exactly do you mean by display bug? Edit: RC-6 is out, the custom mothership should now indeed work. And yes, your bug reports are indeed Very helpful.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-13-2016 at 04:31 PM. |
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#5
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no name and no description, also do you mind telling me what is the purpose of the repair turret? i "attacked" one of my fighters while having only repair turrets and i got the uss turn hostile
Last edited by tyrotrela; 03-13-2016 at 04:32 PM. Reason: edit |
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#6
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Ok, I reuploaded RC-6 as RC-6.1
I have addressed most issues you mention, the only thing I did not do is the rof thing, I still have to come up with an idea how to work that out, and not reduce the actual 0.01 rate of fire of some weapons, try to ignore it for the moment. Thanks for the report as always. Added you to the frontpage credits btw.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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#7
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I have no idea what the purpose of the repair turret in SW3 is, the only instance of them which got used is Star Wolves 1 in an story mission.
How did you even get an repair turret?. All of the "FRIENDLY" Factions will ALWAYS go hostile to you if you attack yourself, Thats just how the game handles the relation stuff things, it thinks PLAYERFACTION is attacking PLAYERFACTIONS so it needs to go hostile with PLAYERFACTION, thats kinda... yeah, I can't fix that since its deep in the game code.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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