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Old 03-01-2016, 04:26 AM
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Quote:
Originally Posted by _1SMV_Gitano View Post
If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
Sorry been a tad busy today, but the above is WIP, Did some modelling this morning but as I was trying to be a little inventive, I ran into a surface issue that I was unable to solve in SW, ironically though it should be relatively easy to fix in Max. Will post an image later this evening.
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Old 03-01-2016, 09:35 AM
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Just toying around with some ideas for a medium sized U type stone revetment, partially inspired by shots from Malta.





Also from the same Google search.......

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Old 03-01-2016, 08:59 PM
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Plan "B"

A cornerstone (pardon the eventual pun) of SolidWorks training is the term design intent, in other words your design should always be built with the end result in mind.

After having to wrestle the existing medium U type model in Max I decided to go back and redesign the model from scratch keeping the ultimate destination of the file in mind, I abandoned my usual design practices and focused on building the model as if I was using Max.

I also decided to abandon the poly hungry end caps I'd been toying with for a less ambitious, but yet still quite effective (IMO) lower poly count treatment.

Of course the true test of this technique will be when I import this new model into Max tonight, if successful though, I plan to utilise the same method on the small U and large C type revetments designs.



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Old 03-02-2016, 03:52 AM
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Revised C type.....



Here's a perspective front on view mocked up in Photoshop, as I'm now only designing 1/2 of of each structure.

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Old 03-02-2016, 10:13 AM
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Both models came into max far easier than past models, so the extra effort spent building the SW models seems to be paying off (an ounce of prep' as they say), below is the medium U type now in max and ready for the next stage:



The C type being a more complex item came in quite well, I only found the one easily fixed tear, which is quite remarkable seeing how many trim operations I did in SW, to get to the end model, however I'm not entirely happy with the shape of the rammed earth surroundings yet and want to tweak it a tad more in SW tomorrow.
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Old 03-03-2016, 09:22 PM
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Latest revision of C type........


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Old 03-04-2016, 09:27 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Nice!! I'm looking forward to have these into the game and use them

In the meantime, I working on the extended Tunisia map template. When I feell it worth showing something I will open a new thread with dev updates for that map.
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