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#1
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If poly count is a problem, stone or earth walls may be a safer solution. By the way, as pointed out by Pursuivant, we already have a big U/square revetment (it takes a B-24 easily). A medium sized one for could fill a gap, taking the Wellington or the B-25 as reference.
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#2
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Quote:
There are some good pix of "just stone" square revetments on Malta containing some of the types of I've mentioned, here: |
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#3
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Quote:
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Spud |
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#4
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Just toying around with some ideas for a medium sized U type stone revetment, partially inspired by shots from Malta.
![]() ![]() Also from the same Google search.......
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Spud |
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#5
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Plan "B"
A cornerstone (pardon the eventual pun) of SolidWorks training is the term design intent, in other words your design should always be built with the end result in mind. After having to wrestle the existing medium U type model in Max I decided to go back and redesign the model from scratch keeping the ultimate destination of the file in mind, I abandoned my usual design practices and focused on building the model as if I was using Max. I also decided to abandon the poly hungry end caps I'd been toying with for a less ambitious, but yet still quite effective (IMO) lower poly count treatment. Of course the true test of this technique will be when I import this new model into Max tonight, if successful though, I plan to utilise the same method on the small U and large C type revetments designs. ![]()
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Spud |
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#6
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Revised C type.....
![]() Here's a perspective front on view mocked up in Photoshop, as I'm now only designing 1/2 of of each structure.
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Spud |
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#7
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Both models came into max far easier than past models, so the extra effort spent building the SW models seems to be paying off (an ounce of prep' as they say), below is the medium U type now in max and ready for the next stage:
![]() The C type being a more complex item came in quite well, I only found the one easily fixed tear, which is quite remarkable seeing how many trim operations I did in SW, to get to the end model, however I'm not entirely happy with the shape of the rammed earth surroundings yet and want to tweak it a tad more in SW tomorrow.
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Spud |
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#8
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Latest revision of C type........
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Spud |
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