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#1
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as far i can see you put texture tile for all mesh ... i can't say that is wrong ... but a liittle not by Il2 way .... i mean Il2 game engine didn't support self shading and other effects ... so we must draw shadow and highlights on objects by our hands ... in that case maping on mesh is not right
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#2
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This texture is just an initial test texture, to give me an idea of the colour and an idea as to what I'd like to eventually achieve, it is by no means the actual mapping texture, when I finally get to the doing (and figuring out how to do) the texture mapping I'll design a specific texture in line with that of the reference object that you supplied me as a guide. As it is I've not even worked out the basics of mapping yet so this could still take a while. I still need to take a proper look at the link that to also supplied, thus far I'm trying to see how far i can get by trial and error (mostly error by the way).
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Spud ![]() |
#3
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oh ... okey) i've got it) ... sorry)
btw can you send me lod00 (or mesh00 ) for quick look? in .obj format ..
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work hard, fly fast |
#4
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These are the default settings that I get when I go to export to .obj format, are these correct? ![]() Also because I merged in the ground level pyramid it's also looking for one of the mapping textures from the reference object? Also what method should i use to send it to you?
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Spud ![]() |
#5
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for now it not important... any kind of obj ...
or .... i don't know .. may be in max2016 have oportunity to resave from max2016 to max2012?
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work hard, fly fast |
#6
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Just checked only is backward compatible to 3ds-Max 2013.
So have saved .obj format instead. I know this is stoneage kind of stuff, but I do have any file sharing accounts, but it's quite small (2kb zipped, exporting created two files) so I could email it to you? (By the way with this model my point of origin was located on the rear wall of the pen, I have since moved this to the centre of the object to make it easier to position, but this updated model is still on my work PC)
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Spud ![]() Last edited by Spudkopf; 02-17-2016 at 09:26 AM. |
#7
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Not exactly sure how I did it, but was given the option to get rid of any missing mapping so I took the opportunity and did so, and now both the mesh and .obj are no longer have any associated with any mapping.
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Spud ![]() |
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